- Fukuoka, Japan
- @snakeman
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Removes the "Kill All Channels" header commands from v1.72 Furnace .VGM Exports
The docs of MoonBit programming language
Simple Variable Width Font library for the Nintendo GameBoy, Sega Master System and Sega Game Gear
EMS Flasher for the GB USB smart card 64M GameBoy flash cartridge
Aseprite exporter of sprite to GBDK compatible sprite format (.c)
An Open-Source Mobile Adapter GB SDK implementation
Reads and writes Game Boy and Game Boy Advance cartridge data. Supported hardware: GBxCart RW, GBFlash, Joey Jr
An implementation of the WebDav protocol backed by AWS S3 and DynamoDB.
Visualize streams of multimodal data. Fast, easy to use, and simple to integrate. Built in Rust using egui.
Code for "Zero To Production In Rust", a book on API development using Rust.
🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is to provide multiplayer support to homebrew games.
Unofficial Epic Online Services wrapper for Godot Engine 4.2 (EOSG) (includes demo project)
Cloudflare's Rust service foundations library.
Efficient, deferred formatting for logging on embedded systems
Toolset for producing emergent gameplay for games written in Rust
Implementing message queueing with Amazon DynamoDB in Go.
A scalable, distributed, collaborative, document-graph database, for the realtime web
A frontend for the SameBoy GameBoy emulator, with a focus on music creation. It runs standalone and can be used as an audio plugin (VST) in your favourite DAW!
A template for the raylib 9 years gamejam
A cross-platform serial port library in Rust. Provides a blocking I/O interface and port enumeration including USB device information.