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Update 10
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jsides22 committed Feb 8, 2024
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2 changes: 2 additions & 0 deletions content/projects/_index.md
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[FPGA Simon game](/projects/simon/)

[Electrathon racecar](/projects/electrathon/)

[Engineering Maker Camps](/projects/maker_camps/)
# **Freshman Year**<br>
[Air engine project](/projects/air_engine/)

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4 changes: 3 additions & 1 deletion content/projects/air_engine.md
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width="50%" >}}

**Project overview:** <br>
The air engine project is the main project that freshman engineering students at George Fox do in their first term. The basic idea is that you create an oscillating air engine (wobbler engine) from scratch with the tools and materials provided by GFU. In the project, students are expected to come up with an initial concept that is focused on one of 5 goals: speed, cost, torque, efficiency, or coast. The students also need to derive equations for the size relations between parts, create hand drawings with specific measurements, make a bill of materials that does not exceed the budget of $33, create a 3d model of the engine, use the 3d model of the engine to create drawings for machining, machine and assemble the engine, and finally, showcase your engine and compete in the category that you selected. Needless to say, it's a massive project for first year engineering students. For my engine, I ended up making an inline 3-cylinder engine. Several people have tried this design before, but mine was the second one in the 19-year history of this project to work. Because of this, my engine was showcased as one of the best engines of the class, and I've now donated it to the engineering department to show prospective students what is possible.
The air engine project is the main project that freshman engineering students at George Fox do in their first term. The basic idea is that you create an oscillating air engine (wobbler engine) from scratch with the tools and materials provided by GFU. In the project, students are expected to come up with an initial concept that is focused on one of 5 goals: speed, cost, torque, efficiency, or coast. The students also need to derive equations for the size relations between parts, create hand drawings with specific measurements, make a bill of materials that does not exceed the budget of $33, create a 3d model of the engine, use the 3d model of the engine to create drawings for machining, machine and assemble the engine, and finally, showcase your engine and compete in the category that you selected. Needless to say, it's a massive project for first year engineering students.

For my engine, I ended up making an inline 3-cylinder engine. Several people have tried this design before, but mine was the second one in the 19-year history of this project to work. Because of this, my engine was showcased as one of the best engines of the class, and I've now donated it to the engineering department to show prospective students what is possible.

[More in-depth PDF linked here](/assets/air_engine_project.pdf)
4 changes: 3 additions & 1 deletion content/projects/electrathon.md
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width="50%" >}}

**Project overview:**
Electrathon is a racing event that involves creating the most efficient racecar possible. The goal of the event is to complete as many laps as possible within one hour while only being supplied with 1 kWh of power. At George Fox, there is a team of about 5 people that work on the car. My goal of the project is to repair and redesign the driver's instrumentation. The instrument panel needs to display 4 main things: estimated time left before batteries die, current speed, battery voltage, and temperatures. The instrumentation is controlled by an Arduino Mega through an I2C interface. For my redesign, I designed and modeled a new instrument pod and faceplate for the LCDs to sit in, and replaced the Arduino Nano that was controlling the RGB lights to indicate temperatures. This project is still underway, so the housing for the LCDs is not finished yet.
Electrathon is a racing event that involves creating the most efficient racecar possible. The goal of the event is to complete as many laps as possible within one hour while only being supplied with 1 kWh of power. At George Fox, there is a team of about 5 people that work on the car.

My job on the team is to repair and redesign the driver's instrumentation. The instrument panel needs to display 4 main things: estimated time left before batteries die, current speed, battery voltage, and temperatures. The instrumentation is controlled by an Arduino Mega through an I2C interface. For my redesign, I designed and modeled a new instrument pod and faceplate for the LCDs to sit in, and replaced the Arduino Nano that was controlling the RGB lights to indicate temperatures. This project is still underway, so the housing for the LCDs is not finished yet.
30 changes: 30 additions & 0 deletions content/projects/maker_camps.md
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---
description: "High school stem summer camp"
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title: "Maker Camps"
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**Project overview:**
The George Fox Maker Camps are hosted by a group on campus called the Engineering Ambassadors. The Engineering Ambassadors are all students in engineering at George Fox who want to help students of all ages learn about STEM and engineering. I am one of the 5 leaders that plan and coordinate events with schools in the areas.

As for the Maker Camps, they are done over the summer and cater towards high school students who are interested in engineering. There are usually 2-3 camps per summer. Each of the camps is usually based on a different focus in engineering, for example, this last year we did 3 camps. One of the camps had the students create automatons, which is a mechanical engineering focus. The other two camps were based on hydraulics and sensors, targeting civil engineering and computer/electrical engineering respectively.

This last summer, I was one of the staff members that was present for all 3 of the camps. For the last camp that was focused on sensors, I was the lead coding instructor, showing the campers how to program Arduinos and make circuits. For this job, I was also in charge of making interactive examples to demonstrate what each sensor does in a fun way. The image on the left is of 3 of the demo pieces that I made for this camp.
4 changes: 3 additions & 1 deletion content/projects/simon.md
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width="50%" >}}

**Project overview:** <br>
The Simon project is the final project for the Digital Logic Design class, which is a class for Sophomore computer and electrical engineering students. Simon is an electronic game of short-term memory skill. The goal of the game is to memorize the order that the buttons light up and then repeat the button inputs by memory. Each time you complete a round, the game repeats, but with one more light in the order each time. The goal of this project was to create a functional prototype from start to finish with only rough design requirements, like what would be given by a customer. The project was a two-person project. The design requirements that we were given had several features to implement into the device. These features were things such as a functional menu system, score keeping, pseudo-random lighting order, several "cheat modes" for testing, and, of course, the game itself. The project combines FPGA programming in Verilog, finite state machines, clock timing, and hardware control into one large project.
The Simon project is the final project for the Digital Logic Design class, which is a class for Sophomore computer and electrical engineering students. Simon is an electronic game of short-term memory skill. The goal of the game is to memorize the order that the buttons light up and then repeat the button inputs by memory. Each time you complete a round, the game repeats, but with one more light in the order each time.

The goal of this project was to create a functional prototype from start to finish with only rough design requirements, like what would be given by a customer. The project was a two-person project. The design requirements that we were given had several features to implement into the device. These features were things such as a functional menu system, score keeping, pseudo-random lighting order, several "cheat modes" for testing, and, of course, the game itself. The project combines FPGA programming in Verilog, finite state machines, clock timing, and hardware control into one large project.
2 changes: 1 addition & 1 deletion hugo.toml
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[[languages.en.menu.main]]
identifier = "contact"
name = "Conatact"
name = "Contact"
url = "/contact/"
weight = 10
Binary file added static/assets/maker_camp.jpg
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