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Update 5
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jsides22 committed Feb 7, 2024
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1 change: 1 addition & 0 deletions content/_index.md
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18 changes: 13 additions & 5 deletions content/projects/_index.md
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---
description: "A list of projects that I have worked on over the years."
title: "Project Portfolio"
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title: "Project Portfolio"
---

# **Sophomore Year**<br>
[FPGA Simon game](/projects/simon/)
# **Freshman Year**<br>
[Air engine project](/projects/air_engine/)
# **Personal Projects**<br>
[Video game design](/projects/video_game/)
18 changes: 12 additions & 6 deletions content/projects/air_engine.md
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---
description: "Freshman Engineering Project"
description: "Freshman engineering project"
date: "2023-12-10T21:33:03-07:00"
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title: "Oscillating Air Engine"
---
![picture of engine](/assets/test.png)
<img src="/static/assets/test.png" alt="image" style="width:300px;height:auto;">



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**Project overview:** <br>
The air engine project is the main project that freshman engineering students at George Fox do in their first term. The basic idea is that you create an oscillating air engine (wobbler engine) from scratch with the tools and materials provided by GFU. In the project, students are expected to come up with an initial concept that is focused on one of 5 goals: speed, cost, torque, efficiency, or coast. The students also need to derive equations for the size relations between parts, create hand drawings with specific measurements, make a bill of materials that does not exceed the budget of $33, create a 3d model of the engine, use the 3d model of the engine to create drawings for machining, machine and assemble the engine, and finally, showcase your engine and compete in the category that you selected. Needless to say, it's a massive project for first year engineering students.
<br><br>

[More in-depth PDF linked here](/assets/air_engine_project.pdf)
31 changes: 31 additions & 0 deletions content/projects/cars.md
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description: "Repairing and building cars"
date: "2023-12-10T21:33:03-07:00"
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**Project overview:** <br>
Making video games is a passion of mine, and it helps me apply the things that I have learned in computer science classes in a way that is meaningful to me. I have done all the development of my games in C# in the Visual Studio Code IDE using the Unity game engine. Most of my projects have been to challenge myself and experiment with different concepts. Some of the games that I've made include a side-scrolling parkour game, a virtual reality bowling game, and a 2D top-down shooter game made with no external plugins. These projects have improved my problem-solving abilities and, of course, my coding expertise.
<br><br>
25 changes: 25 additions & 0 deletions content/projects/simon.md
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---
description: "Freshman Engineering Project"
date: "2023-12-10T21:33:03-07:00"
paige:
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title: "Oscillating Air Engine"
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style="float:left; max-width: 100%; margin-right: 20px; margin-bottom: 20px;"
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**Project overview:** <br>
<br><br>
31 changes: 31 additions & 0 deletions content/projects/video_game.md
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---
description: "Personal video game design"
date: "2023-12-10T21:33:03-07:00"
paige:
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title: "Video Game Design"
---

{{< paige/image
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src="/assets/game_ss.png"
style="float:left; max-width: 100%; margin-right: 20px; margin-bottom: 20px;"
width="50%" >}}
{{< paige/image
sizes=""
src="/assets/top_down_ss.png"
style="float:left; max-width: 100%; margin-right: 20px; margin-bottom: 20px;"
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**Project overview:** <br>
Making video games is a passion of mine, and it helps me apply the things that I have learned in computer science classes in a way that is meaningful to me. I have done all the development of my games in C# in the Visual Studio Code IDE using the Unity game engine. Most of my projects have been to challenge myself and experiment with different concepts. Some of the games that I've made include a side-scrolling parkour game, a virtual reality bowling game, and a 2D top-down shooter game made with no external plugins. These projects have improved my problem-solving abilities and, of course, my coding expertise.
<br><br>
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