Stars
Vulkan triangle in ~380 lines of code
This repository is having code for Median filtering using CUDA using global memory and shared memory.
Get up and running with Llama 3.2, Mistral, Gemma 2, and other large language models.
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
Machine Learning for Algorithmic Trading, Second Edition - published by Packt
A hub for all of my generative art projects
🕹 Demos of Games 103 (Physics Simulation) Using Unity
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
OpenGl Global Illumination real-time rendering study project
Particle Systems, consisting of instancing & stream-out technique and a benchmarking tool for gathering data.
StreamDiffusion: A Pipeline-Level Solution for Real-Time Interactive Generation
Realtime, interactive 3D GPU PIC/FLIP fluid simulation
Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inference
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Given a path, computes the 3D shape ("trajectoid") that would follow this path when rolling down a slope
a comprehensive collection of video game tech analysis resources
Collection of resources about game engine programming and computer 3D graphics.