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Sound exercise using Unreal Engine and FMOD to simulate a realistic audio experience.

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Sound Design Experiment in Unreal Engine

Description

This project aims to simulate an immersive audio experience in Unreal Engine using FMOD studio.

It has a 3rd person character that allows you to explore and listen to the different areas of the project and interact with multiple objects that produce sound.

Installation

With Unreal Engine and FMOD studio installed, clone this repository and open the unreal file.

Implementation

  • The project makes use of audios cues, mixers, classes, groups, of the unreal engine.
  • It uses various effects depending on the location and situation such as reverb and attenuation.
  • Interactive sounds such as: foliage, footsteps and collisions based on material and force (light, medium, heavy), etc.
  • Dialogue audio when interacting with a NPC.
  • Interact and change station of a radio object to play different sounds and musics, raise or lower volume.
  • Adaptative music, ambient and sounds when winning game or changing areas, dying, etc. and random one-shot sounds from animals.

Contributors

Assets Used

You can find a list of assets used in this project here.

License

You are free to use this implementation any way you want.

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Sound exercise using Unreal Engine and FMOD to simulate a realistic audio experience.

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