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This is a tool that can split UVs between RizomUVs and Maya in real time.
ClashMeta(mihomo)+metacubexd(dashboard) docker support.
MT7601u of 360 or xiaomi wifi Linux driver for Synology DS918+
Softbodies, jiggly items and other slimy stuff in Unity
MMD Tools is a blender addon for importing/exporting Models and Motions of MikuMikuDance.
保存微信历史版本
Scene Sanity Checker for Maya
jonntd / mscreen
Forked from bungnoid/mscreenDrawing OpenGL in Maya was never easier.
jonntd / maya-multicapture
Forked from mottosso/maya-multicaptureCapture multiple cameras at once
Python Editor for CG Applications
jonntd / Grower
Forked from joesfer/GrowerMaya plugin implementing the Space Colonization algorithm to grow vein-like structures around objects. Visit http:https://www.joesfer.com/?p=46 for further info.
jonntd / Maya-plugins01
Forked from MirageYM/MayaMaya plugins and scripts
jonntd / pmSoftIK
Forked from pmolodo/pmSoftIKA soft ik constraint, implementing the idea explained by Andy Nicholas
just some stuff for maya
A dark style sheet for Qt application
jonntd / viewSelector
Forked from hdd/viewSelectormaya command to select item from the camera.
jonntd / jhMeshBlur
Forked from jhoolmans/jhMeshBlurMaya geometry blur deformer for cartoony smear effects.
jonntd / mila2Json
Forked from shanemarks/mila2JsonA script prototype to convert the new mila shaders for mentalray into a json file, and then back again. This is to create an automated way to rebuild shading networks when the shaders get updated
jonntd / ssdr
Forked from ahmidou/ssdrAn implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).
A python module for Autodesk Maya that shows a way to separate a combined object back to original ones (contained 2 or more shells) preserving skinning that was applied to the combined object.
A Maya deformer that inverts a shape of a topologically symmetrical mesh preserving vertices indices. Practically it was created for getting a blendShapes objects mirrored correctly in one click.
Maya collision setup
Custom constraint plugin for Autodesk's Maya
jonntd / variableFK
Forked from scorza/variableFKUI for building a variable foward kinematic rig, after Jeff Brodsky
jonntd / maya-capture
Forked from abstractfactory/maya-capturePlayblasting in Maya done right