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This is a tool that can split UVs between RizomUVs and Maya in real time.

Python 71 5 Updated Mar 24, 2024

Installation scripts for Nezha on Serv00

Shell 4 1 Updated Jul 18, 2024

ClashMeta(mihomo)+metacubexd(dashboard) docker support.

Makefile 1 Updated Jul 5, 2024

MT7601u of 360 or xiaomi wifi Linux driver for Synology DS918+

13 11 Updated Oct 26, 2019

Redpill Recovery (arpl-i18n)

Shell 2,949 480 Updated Jul 22, 2024

Softbodies, jiggly items and other slimy stuff in Unity

C# 220 24 Updated Sep 16, 2020

MMD Tools is a blender addon for importing/exporting Models and Motions of MikuMikuDance.

1,994 93 Updated Jul 15, 2024

保存微信历史版本

Shell 1 Updated Jan 23, 2024

斐讯N1盒子线刷软件及降级固件

5 4 Updated Sep 9, 2020

exe方式运行MoviePilot

Python 105 3 Updated Jul 20, 2024

Scene Sanity Checker for Maya

Python 2 Updated Jul 4, 2024

Drawing OpenGL in Maya was never easier.

Python 1 Updated Jul 3, 2016

Capture multiple cameras at once

Python 1 Updated Feb 5, 2016
Python 1 Updated Feb 14, 2016

Python Editor for CG Applications

Python 1 Updated Feb 16, 2016

Maya plugin implementing the Space Colonization algorithm to grow vein-like structures around objects. Visit http:https://www.joesfer.com/?p=46 for further info.

C++ 1 Updated May 14, 2015

Maya plugins and scripts

Python 1 Updated Jul 10, 2024

A soft ik constraint, implementing the idea explained by Andy Nicholas

Python 1 Updated Nov 13, 2012

just some stuff for maya

Python 1 Updated Jun 5, 2013

A dark style sheet for Qt application

Python 1 Updated Jul 2, 2014

maya command to select item from the camera.

C++ 1 Updated Sep 15, 2010

Maya geometry blur deformer for cartoony smear effects.

C++ 1 Updated Sep 28, 2012

A script prototype to convert the new mila shaders for mentalray into a json file, and then back again. This is to create an automated way to rebuild shading networks when the shaders get updated

Python 1 Updated Jun 2, 2013

An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).

C++ 1 Updated Mar 24, 2016

A python module for Autodesk Maya that shows a way to separate a combined object back to original ones (contained 2 or more shells) preserving skinning that was applied to the combined object.

Python 1 1 Updated Jul 10, 2024

A Maya deformer that inverts a shape of a topologically symmetrical mesh preserving vertices indices. Practically it was created for getting a blendShapes objects mirrored correctly in one click.

C++ 1 1 Updated Mar 30, 2016

Maya collision setup

Python 1 Updated May 19, 2016

Custom constraint plugin for Autodesk's Maya

Python 1 Updated May 16, 2016

UI for building a variable foward kinematic rig, after Jeff Brodsky

Python 1 Updated Jul 5, 2016

Playblasting in Maya done right

Python 1 Updated Oct 15, 2016
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