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Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Unidirectional Data Flow in Swift - Inspired by Redux
🚀AI拟声: 5秒内克隆您的声音并生成任意语音内容 Clone a voice in 5 seconds to generate arbitrary speech in real-time
Protocol Buffers - Google's data interchange format
Lightweight operating system using Node.js as userspace
Templates to deploy a serverless Minecraft Server on demand in AWS
Android/iOS video player based on FFmpeg n3.4, with MediaCodec, VideoToolbox support.
Fast and multi-platform Spotify client with native GUI
A proof of concept for building iOS applications in clojure via graalvm's native-image
A comprehensive list of books on Software Architecture.
Discussions about projects, technologies, and processes around building large-scale mobile apps
Work with values that haven't been determined yet.
A simple wrapper for the iOS Keychain to allow you to use it in a similar fashion to User Defaults. Written in Swift.
A debug log framework for use in Swift projects. Allows you to log details to the console (and optionally a file), just like you would have with NSLog() or print(), but with additional information,…
Mostly adequate guide to FP (in javascript)
A very simple Rick & Morty app to demo GraphQL + SwiftUI
Dependency injection framework for Swift with iOS/macOS/Linux
Template iOS app using Clean Architecture and MVVM. Includes DIContainer, FlowCoordinator, DTO, Response Caching and one of the views in SwiftUI
The Haiku operating system. (Pull requests will be ignored; patches may be sent to https://review.haiku-os.org).
The Package Manager for the Swift Programming Language
Commonly used sequence and collection algorithms for Swift