This is a hobby project in C# that I worked on between 2006 and 2009 derived on Java code I did back in my university days.
It's basically a classic photon mapping implementation and global illumination renderer done pretty much as described in Henrik Wann Jensen's book. The renderer runs in 3 stages:
- Photon emission
- Rendering an approximate solution
- Rendering the final, accurate solution
The implementation does support multiple cores and produces nicely anti-aliased images like the one below. Stuff like texture mapping, bump mapping, and caustics rendering are supported, as well. There's also a half-baked attempt to do irradiance caching which was never completed. Debugging all the edge cases right turned out to be really challenging and I turned my attention to other projects.
There's no scene input file format or anything fancy like that. Changing the scene requires changing the code.
A final rendering of the classic Cornell box:
A window shows the absorbed photon locations:
Clone the repository and execute Maven from the root directory:
$ git clone https://github.com/jonfryd/PhotonTracer
$ cd PhotonTracer/
$ ./build.sh
This is for Linux or Mac OS X. For Windows run .bat-file:
$ build.bat
After building, run Photontracer.exe
on Mac OS X using Mono (64-bit is not yet supported):
$ mono32 Photontracer.exe
In Linux using Mono:
$ mono Photontracer.exe
Windows users are able to run the .exe directly, of course.
After the program finishes all its number crunching, a JPEG image called photontraced.jpg
is produced.
Cheers!
This application created by Jon Frydensbjerg - email: [email protected]