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A benchmark for testing the performance of different languages while rendering a ray-traced world.

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RayTraceBenchmark

A benchmark for testing the performance of different languages while rendering a ray-traced world.

Code originally ported from: http:https://forum.dlang.org/thread/[email protected]#post-yzsqwejxqlnzryhrkfuq:40forum.dlang.org

All benchmarks will produce a RAW image that is equivelent to ReferenceImage.jpg

The RAW image resolution is 1280x720.

C# Results:

https://github.com/zezba9000/RayTraceBenchmark/blob/master/C%23/Results.md

Cpp Results:

https://github.com/zezba9000/RayTraceBenchmark/blob/master/Cpp/Results.md

Nim Results:

https://github.com/zezba9000/RayTraceBenchmark/blob/master/Nim/Results.md

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A benchmark for testing the performance of different languages while rendering a ray-traced world.

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  • C# 72.3%
  • C++ 11.4%
  • Nim 8.5%
  • Objective-C 4.4%
  • HTML 1.7%
  • Objective-C++ 0.9%
  • C 0.8%