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  _____                       ___                                            
 /\  _ `\  __                /\_ \                                           
 \ \ \L\ \/\_\   __  _    ___\//\ \    __  __  __    ___     __  __    ___   
  \ \  __/\/\ \ /\ \/ \  / __`\\ \ \  /\ \/\ \/\ \  / __`\  /\ \/\ \  / __`\ 
   \ \ \/  \ \ \\/>  </ /\  __/ \_\ \_\ \ \_/ \_/ \/\ \L\ \_\ \ \_/ |/\  __/ 
    \ \_\   \ \_\/\_/\_\\ \____\/\____\\ \___^___ /\ \__/|\_\\ \___/ \ \____\
     \/_/    \/_/\//\/_/ \/____/\/____/ \/__//__ /  \/__/\/_/ \/__/   \/____/
       
        v0.12.0   www.pixelwave.org + www.spiralstormgames.com
                            ~;   
                           ,/|\.           
                         ,/  |\ \.                 Core Team: Oz Michaeli
                       ,/    | |  \                           John Lattin
                     ,/      | |   |
                   ,/        |/    |
                 ./__________|----'  .
            ,(   ___.....-,~-''-----/   ,(            ,~            ,(        
 _.-~-.,.-'`  `_.\,.',.-'`  )_.-~-./.-'`  `_._,.',.-'`  )_.-~-.,.-'`  `_._._,.
 
 Copyright (c) 2011 Spiralstorm Games http:https://www.spiralstormgames.com

Getting Started

The first place you should visit it the Getting Started Guide

Everything you need to know about using Pixelwave is over at the Documentation Center

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C++ version of pixelwave

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