Tags: joaquin-gl/drake
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[render] Allow a geometry to target a renderer (RobotLocomotion#13053) * Allow a geometry to target a renderer This allows for a geometry to define a property in its perception properties which determines whether a RenderEngine will implement it or not. It works by matching the renderer's name with an optionally whitelisted set of "accepting" renderers. Add new tag to the SDF and URDF files. - URDF: <visual><drake:accepting_renderer name="renderer_name"/></visual> - SDF: <visual> <drake:accepting_renderer>renderer_name </drake:accepting_renderer> </visual>
Build and lint fixes for the OpenGL render engine (RobotLocomotion#12850 )
doc: Note that GCC 7.5 is now Ubuntu's default compiler (RobotLocomot… …ion#12845)
Removing examples/contact_model (RobotLocomotion#12719) The examples in contact_model/ were examples of the old RBT contact model. They don't exercise MBP and its contact models. They *could* be brought back and updated to MBP if, down the road, we feel they have value. Note: the default docker behavior was already configured to run the acrobot, only the documentation mistakenly referred to the bowling simulation. Now they match.
Port planar_scenegraph_visualizer from underactuated (RobotLocomotion… …#12218) Mesh support is removed for now See RobotLocomotion#11104 Co-authored-by: Russ Tedrake <[email protected]> Co-authored-by: Eric Cousineau <[email protected]> Co-authored-by: Greg Izatt <[email protected]>
rotation_matrix_test: Add missing clang-format {off|on} directives
kuka: Disable controlled_kuka_multibody_demo under kcov (RobotLocomot… …ion#12241)
common: Fix port from spruce to filesystem (RobotLocomotion#12122) On macOS, setenv is dangerous (and trips asan checks), so be sure to run each test case in its own process.
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