Starred repositories
Yet another game engine group project.
A framework for rapid prototyping and development of real-time rendering techniques.
Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"
Change C++ code at runtime
Neural Partitioning Pyramids for Denoising Monte Carlo Renderings
Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)
A novel neural network based path guiding technique for realtime path tracing. A small neural network is trainied in online fashion to approximate incident radiance in world space. This information…
Implementation of "Practical Path Guiding for Efficient Light-Transport Simulation 2017" by Thomas Müller, Markus Gross, and Jan Novák in Mitsuba3 python.
Game Engines with Source: Learning from the best
(SIGGRAPH 2024) Official repository for "Taming Diffusion Probabilistic Models for Character Control"
NcEngine: 3D game engine written in modern C++ and Vulkan
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
Official Implementation for "ConceptLab: Creative Generation using Diffusion Prior Constraints"
Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)
Cog is a set of debug tools for Unreal Engine built on top of Dear ImGui
Toy Gaussian Splatting visualization in Unity
GPU time metric for Unity apps (currently limited to Android/GLES)
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
My toy engine, mainly for rendering experiment and prototyping.