Highlights
- Pro
Stars
Language
Sort by: Recently starred
code for "PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction"
Official implementation of Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
[ECCV 2024 - Oral] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learning a multi-view consistent, implicit scene representation.
Three.js-based implementation of 3D Gaussian splatting
Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading
[ICCV 2023] Tracking Anything with Decoupled Video Segmentation
[CVPR 2024] 4K4D: Real-Time 4D View Synthesis at 4K Resolution
CUDA accelerated rasterization of gaussian splatting
[CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
This is the official repo for PyTorch implementation of paper "ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Field", ICCV 2023.
A collaboration friendly studio for NeRFs
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Unofficial implementation of ZipNeRF