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A cross-platform font loading library written in Rust

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font-kit

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font-kit provides a common interface to the various system font libraries and provides services such as finding fonts on the system, performing nearest-font matching, and rasterizing glyphs.

Synopsis

let font = SystemSource::new()
    .select_by_postscript_name("ArialMT")
    .unwrap()
    .load()
    .unwrap();

let glyph_id = font.glyph_for_char('A').unwrap();
let mut canvas = Canvas::new(&Size2D::new(32, 32), Format::A8);

font.rasterize_glyph(
    &mut canvas,
    glyph_id,
    32.0,
    &Point2D::new(0.0, 32.0),
    HintingOptions::None,
    RasterizationOptions::GrayscaleAa,
)
.unwrap();

Backends

font-kit delegates to system libraries to perform tasks. It has two types of backends: a source and a loader. Sources are platform font databases; they allow lookup of installed fonts by name or attributes. Loaders are font loading libraries; they allow font files (TTF, OTF, etc.) to be loaded from a file on disk or from bytes in memory. Sources and loaders can be freely intermixed at runtime; fonts can be looked up via DirectWrite and rendered via FreeType, for example.

Available loaders:

  • Core Text (macOS): The system font loader on macOS. Does not do hinting except when bilevel rendering is in use.

  • DirectWrite (Windows): The newer system framework for text rendering on Windows. Does vertical hinting but not full hinting.

  • FreeType (cross-platform): A full-featured font rendering framework.

Available sources:

  • Core Text (macOS): The system font database on macOS.

  • DirectWrite (Windows): The newer API to query the system font database on Windows.

  • Fontconfig (cross-platform): A technically platform-neutral, but in practice Unix-specific, API to query and match fonts.

  • Filesystem (cross-platform): A simple source that reads fonts from a path on disk. This is the default on Android.

  • Memory (cross-platform): A source that reads from a fixed set of fonts in memory.

  • Multi (cross-platform): A source that allows multiple sources to be queried at once.

On Windows and macOS, the FreeType loader and the Fontconfig source are not built by default. To build them, use the loader-freetype and source-fontconfig Cargo features respectively. If you want them to be the default, instead use the loader-freetype-default and source-fontconfig-default Cargo features respectively. Beware that source-fontconfig-default is rarely what you want on those two platforms!

If you don't need to locate fonts on the system at all—for example, if all your fonts are stored with your app—then you can omit the default source feature and none of that code will be included.

Features

font-kit is capable of doing the following:

  • Loading fonts from files or memory.

  • Determining whether files on disk or in memory represent fonts.

  • Interoperating with native font APIs.

  • Querying various metadata about fonts.

  • Doing simple glyph-to-character mapping. (For more complex use cases, a shaper is required; proper shaping is beyond the scope of font-kit.)

  • Reading unhinted or hinted vector outlines from glyphs.

  • Calculating glyph and font metrics.

  • Looking up glyph advances and origins.

  • Rasterizing glyphs using the native rasterizer, optionally using hinting. (Custom rasterizers, such as Pathfinder, can be used in conjunction with the outline API.)

  • Looking up all fonts on the system.

  • Searching for specific fonts by family or PostScript name.

  • Performing font matching according to the CSS Fonts Module Level 3 specification.

Dependencies

Ubuntu

sudo apt install pkg-config libfreetype6-dev libfontconfig1-dev

License

font-kit is licensed under the same terms as Rust itself.

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A cross-platform font loading library written in Rust

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