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  1. PathTracer_CUDA PathTracer_CUDA Public

    A GPU Path Tracer written in CUDA C++ with BVH acceleration.

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    A cloth simulation using particles, spring-dampers, and triangular surfaces, developed with OpenGL

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  6. Animation_with_DynamicCubemap Animation_with_DynamicCubemap Public

    Character animation with skeleton loading, skinning, and keyframe animation. Also, dynamic cubemaps for real-time reflections, and basic PBR materials using OpenGL and GLSL.

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