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soft_double provides a C++ software implementation of a double-precision floating-point data type
Lightning-fast and Zero Allocation Tween Library for Unity.
A Curated List of Multiplayer Game Network Programming Resources
Stateful UI - A library for structured state-based UI development in Unity
Code-based UI library for development menus for Unity
This components and shaders allows you to add rounded corners to UI elements!
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.
Zero Allocation StringBuilder for .NET and Unity.
Software implementation of floating point numbers and operations
A fast, multi-language, multi-precision fixed-point library!
Invoke is a leading creative engine for Stable Diffusion models, empowering professionals, artists, and enthusiasts to generate and create visual media using the latest AI-driven technologies. The …
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Roadmap for a .NET Backend Developer working with Microservices
Unity time rewind solution, that is easily customizable for any project.
(Unity) Editor dropdown for SerializeReference Attribute with Copy/Paste
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Stable Diffusion web UI
🎲 ECS Framework for Unity Game Engine and .Net Platform
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs