xNetHack is a fork of the dungeon exploration game NetHack. It is a distant descendent of Rogue and Hack, and a direct descendant of the development version of NetHack 3.7. For more information on NetHack, visit https://nethack.org, and for its public Git repository, see https://github.com/NetHack/NetHack.
The main goals of xNetHack are to take vanilla NetHack and:
- Fix gameplay balance issues.
- Remove tedious and frustrating parts of the game.
- Make uninteresting parts of the game more interesting.
- Experiment with new ideas from the community.
In general, the game design takes a conservative approach to changing the gameplay compared to other variants, with focus on deepening elements of the game rather than broadening them. For example, this philosophy would prefer to differentiate monsters in a class that all tend to play the same way, instead of adding new monsters to that class.
Popular features of xNetHack have tended to be good candidates for feature suggestions to the DevTeam; a number of features in vanilla NetHack either originated in xNetHack or used its implementation of something that originated in another variant.
xNetHack's public Git repository can be accessed at https://github.com/copperwater/xNetHack. Its changelogs (one per each version) can be found in the doc/ folder. A more human-readable version of this is available on the NetHack wiki: https://nethackwiki.com/wiki/xNetHack.
The ideas and proposals that xNetHack draws from are archived on the NetHack YANI Archive, which is maintained by the xNetHack author.
For installation instructions, please refer to the README
file also found in
this directory, which is the unchanged README provided by the NetHack devteam.
It will direct you to the appropriate documentation for your system, in
particular the sys/*/Install.*
files.
- Users running macOS can build and install xNetHack with the script install_macos.sh (requires homebrew to install build dependencies).