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default user name committed Oct 12, 2022
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# 3.1. Data & Channels

## **_<span style="text-decoration:underline;">LIT Lab - AR Data & Channels for VIsual Effects Documentation, March 2022</span>_**

## **_<span style="text-decoration:underline;">How do the data models and Photon work?</span>_**

### Photon basics
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* <img src="./Images/2022-10-12-11-38-09-image.png" title="" alt="" width="607">

* ^ this figure shows a simplified view of an ADM object being shared by multiple users
*

* When one user changes an ADM model value, that model is synchronized by Photon to all other users. An ADM value can only be changed by the user who is the current owner of the PhotonView.

* <img src="./Images/2022-10-12-11-39-03-image.png" title="" alt="" width="607">

* ^ this figure is more accurate: in reality all users have a local ADM object, which Photon synchronizes through the PhotonViews that have the same ID
*

* Channels:
* Channels allow easy access to sensor data. Channels are basically labels for specific ADM objects.
* They are stored in the “CHANNELS and MODELS” gameobject and accessed through the **ChannelManager** class.
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