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default user name committed Oct 11, 2022
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Expand Up @@ -10,11 +10,7 @@ This documentation accompanies the [Multiplayer Simple Scene](./2.1_Sample_Scene
| ----------------------------- | ----------------------------------------- | ----------------------------------------------------------------------------------- |
| Object through creation menus | Look, Move, Modify, Spawn multiple copies | Renderer, Collider, PhotonView (ownership: Takeover) |
| Static scene object | Just Look at them | None, (If you want basic networking, you can attach PhotonView and script RPCs) |
| Synchronized scene object | Look, Move, Modify | Renderer (somewhere in the object)
PlayerCreatedObject (set: DontMoveToScene)
PhotonView (ownership: Takeover)
PhotonTransformView (sync: all)
Collider (optional; if you want to manually specify boundaries)
| Synchronized scene object | Look, Move, Modify | Renderer (somewhere in the object) <br/> PlayerCreatedObject (set: DontMoveToScene) <br/> PhotonView (ownership: Takeover) <br/> PhotonTransformView (sync: all) <br/> Collider (optional; if you want to manually specify boundaries)
|

* **Objects created through creation menus:** These objects are created at runtime through the object creation menus. Use this if you need users to spawn multiple objects and modify/move them around. They are just like synchronized scene objects but they are created through the menus.
Expand All @@ -31,4 +27,4 @@ Collider (optional; if you want to manually specify boundaries)
* **How to create it before running:** It was created by right-clicking on the scene and creating a 3D Cube object.
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* **Synchronized scene objects**: These objects are built with the scene, and are modifiable by users. Use this method if you want all users to look and manipulate objects. They are visible to all users and, when modified, their properties are synchronized between all users. You can find all the
* **Synchronized scene objects**: These objects are built with the scene, and are modifiable by users. Use this method if you want all users to look and manipulate objects. They are visible to all users and, when modified, their properties are synchronized between all users. It will need some components to be able to synchronize across the network; use the example scene objects as a model for what scripts are required.

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