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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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/// <summary> | ||
/// KeySounder is class for playing key object action sounds | ||
/// </summary> | ||
public class KeySounder : Sounder | ||
{ | ||
public AudioSource keySound; // key sound | ||
public AudioSource lockSound; // lock sound | ||
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public KeyHandler keyHnd; // key handler | ||
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protected override void Init() | ||
{ | ||
if (keyHnd) | ||
{ | ||
if (keySound) | ||
{ | ||
keyHnd.OnDisappearKey += () => keySound.Play(); // add playing sound of key object in callback | ||
audios.Add(keySound); | ||
} | ||
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if (lockSound) | ||
{ | ||
keyHnd.OnDisappearLockBlock += () => lockSound.Play(); | ||
audios.Add(lockSound); | ||
} | ||
} | ||
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base.Init(); | ||
} | ||
} |
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