Skip to content

A distributed networking stack for connecting peers.

License

Notifications You must be signed in to change notification settings

indutny/hyperswarm

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

81 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

hyperswarm

A high-level API for finding and connecting to peers who are interested in a "topic."

npm install hyperswarm

Usage

const hyperswarm = require('hyperswarm')
const crypto = require('crypto')

const swarm = hyperswarm()

// look for peers listed under this topic
const topic = crypto.createHash('sha256')
  .update('my-hyperswarm-topic')
  .digest()

swarm.join(topic, {
  lookup: true, // find & connect to peers
  announce: true // optional- announce self as a connection target
})

swarm.on('connection', (socket, details) => {
  console.log('new connection!', details)

  // you can now use the socket as a stream, eg:
  // process.stdin.pipe(socket).pipe(process.stdout)
})

API

swarm = hyperswarm([options])

Create a new network instance

Options include:

{
  // Optionally overwrite the default set of bootstrap servers
  bootstrap: [addresses],
  // Set to false if this is a long running instance on a server
  // When running in ephemeral mode (default) you don't join the
  // DHT but just query it instead.
  ephemeral: true,
  // total amount of peers that this peer will connect to
  maxPeers: 24,
  // set to a number to restrict the amount of server socket
  // based peer connections, unrestricted by default.
  // setting to 0 is the same as Infinity, to disallowe server
  // connections set to -1
  maxServerSockets: Infinity,
  // set to a number to restrict the amount of client sockets
  // based peer connections, unrestricted by default.
  maxClientSockets: Infinity,
  // configure peer management behaviour 
  queue = {
    // an array of backoff times, in millieconds
    // every time a failing peer connection is retried
    // it will wait for specified milliseconds based on the
    // retry count, until it reaches the end of the requeue
    // array at which time the peer is considered unresponsive
    // and retry attempts cease
    requeue = [ 1000, 5000, 15000 ],
    // configure when to forget certain peer characteristics
    // and treat them as fresh peer connections again
    forget = {
      // how long to wait before forgetting that a peer
      // has become unresponsive
      unresponsive: 7500,
      // how long to wait before fogetting that a peer 
      // has been banned
      banned: Infinity
    }
  }
}

swarm.join(topic[, options])

Join the swarm for the given topic. This will cause peers to be discovered for the topic ('peer' event). Connections will automatically be created to those peers ('connection' event).

The announce and lookup parameters should be set according to your process' expected behavior and lifetime. If your process is:

  • Joining the topic temporarily, set lookup: true and announce: false.
  • Joining the topic for a long time, set both lookup: true and announce: true.
  • Joining the topic and likely to receive a lot of connections (e.g. it runs persistently in the cloud) then set lookup: false and announce: true.

Parameters:

  • topic. Buffer. The identifier of the peer-group to list under. Must be 32 bytes in length.
  • options. Object.
    • announce. Boolean. List this peer under the the topic as a connectable target? Defaults to false.
    • lookup. Boolean. Look for peers in the topic and attempt to connect to them? If announce is false, this automatically becomes true.

swarm.leave(topic)

Leave the swarm for the given topic.

  • topic. Buffer. The identifier of the peer-group to delist from. Must be 32 bytes in length.

swarm.connect(peer, (err, socket, details) => {})

Establish a connection to the given peer. You usually won't need to use this function, because hyperswarm connects to found peers automatically.

  • peer. The object emitted by the 'peer' event.
  • cb. Function.
    • err. Error.
    • socket. The established TCP or UTP socket.
    • details. Object describing the connection.
      • type. String. Should be either 'tcp' or 'utp'.
      • client. Boolean. If true, the connection was initiated by this node.
      • peer. Object describing the peer. (Will be the same object that was passed into this method.)

swarm.on('connection', (socket, details) => {})

A new connection has been created. You should handle this event by using the socket.

  • socket. The established TCP or UTP socket.
  • details. Object describing the connection.
    • type. String. Should be either 'tcp' or 'utp'.
    • client. Boolean. If true, the connection was initiated by this node.
    • peer. Object describing the peer. Will be null if client === false.
      • port. Number.
      • host. String. The IP address of the peer.
      • local. Boolean. Is the peer on the LAN?
      • referrer. Object. The address of the node that informed us of the peer.
        • port. Number.
        • host. String. The IP address of the referrer.
        • id. Buffer.
      • topic. Buffer. The identifier which this peer was discovered under.

swarm.on('disconnection', (socket, details) => {})

A connection has been dropped.

swarm.connections

A set of all the active connections.

swarm.on('peer', (peer) => {})

A new peer has been discovered on the network and has been queued for connection.

  • peer. Object describing the peer.
    • port. Number.
    • host. String. The IP address of the peer.
    • local. Boolean. Is the peer on the LAN?
    • referrer. Object. The address of the node that informed us of the peer.
      • port. Number.
      • host. String. The IP address of the referrer.
      • id. Buffer.
    • topic. Buffer. The identifier which this peer was discovered under.

swarm.on('updated', ({ key }) => {})

Emitted once a discovery cycle for a particular topic has completed. The topic can be identified by the key property of the emitted object. After this event the peer will wait for period of between 5 and 10 minutes before looking for new peers on that topic again.

About

A distributed networking stack for connecting peers.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • JavaScript 100.0%