-
Add
cosmetic_shop.verse
into your project. -
Create a Niagara effect + VFX pickup with your cosmetic’s mesh
-
Add a conditional button device and set a key and key amount (price) with the following settings:
- Consume items on activation:
true
- All key required at once:
true
- Interaction:
false
(optional)
- Consume items on activation:
-
Add a switch device with the following settings:
- Allow interaction:
false
- Initial State:
false
- Store state per player:
true
- Use persistence:
true
(optional, if you want to let players keep unlocked cosmetics across games)
- Allow interaction:
-
Add a mutator zone and make sure
affects players
is true. -
Repeat steps 2-5 for each cosmetic/item.
-
Add each item inside the device as shown in the video.
-
All assets used in the example video are included
- Credit: Sketchfab
- Drag and drop
Effects
andItems
folders into your project’scontent
folder (through Windows File Explorer, not through UEFN).
-
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