Arnold sytoons shaders are a shader kit to render the celluloid printing style image with power and speed!
We contents a full kit to create custom design and styling images.
branch | windows | linux |
---|---|---|
master |
Windows 7 or newer;Centos 6.7 or newer;
Arnold 4.2.11.3 or newer(not support Arnold 5 yet)
For in-place install
- Libraries and MTD files found in the 'bin' directory go somewhere in your ARNOLD_PLUGIN_PATH or in 'shaders' under your MtoA installation directory
- *.py interface templates found in the 'ae' directory go somwhere in your MTOA_TEMPLATES_PATH or in 'scripts/mtoa/ui/ae' under your MtoA installation directory
For custom install - necessary for Maya 2016 and above
- Extract the package to an alShaders folder somewhere on your filesystem.
- Set the ARNOLD_PLUGIN_PATH variable to include /path/to/sytoons/bin
- Set the MTOA_TEMPLATES_PATH variable to include /path/to/sytoons/ae
- Set the MAYA_CUSTOM_TEMPLATE_PATH variable to include /path/to/sytoons/aexml
Or in Maya.env file
ARNOLD_PLUGIN_PATH=path\to\sytoons\bin
MTOA_TEMPLATES_PATH=path\to\sytoons\ae
MAYA_CUSTOM_TEMPLATE_PATH=path\to\sytoons\aexml
set those environment variable in shell script
export MTOA_TEMPLATES_PATH=/path/to/sytoons/ae:$MTOA_TEMPLATES_PATH
export MAYA_CUSTOM_TEMPLATE_PATH=/path/to/sytoons/aexml:$MAYA_CUSTOM_TEMPLATE_PATH
export ARNOLD_PLUGIN_PATH=/path/to/sytoons/bin:$ARNOLD_PLUGIN_PATH
set ARNOLD_PATH in Compile.bat
set your Visual Studio 14.0 vcvarsall.bat file path
cd /path/to/sytoons
Compile.bat
set ARNOLD_PATH in Makefile file
cd /path/to/sytoons
make
https://github.com/iceprincefounder/sytoons/wiki
Autodesk Maya Developer Node ID Block:
Node ID Block is: 0x0012d340 - 0x0012d37f
Registered for syToons [Kevin Tsui]