PBRTRR (C++, DX12) <- WORK IN PROGRESS
- Learning to handle DX12
- Will be loosely based on PBR Book
Nibbler (C++)
- Exercise in module-style dll's
- 2 people project
ShaderPixel (C++, OpenGL)
- Shader experiments went mad
Abstract VM (C++)
- Simple interpreter for a stack based assembly-like language
SCOP (C, OpenGL)
- Really simple .obj(also parse .mtl and loads textures) viewer
- OpenCL-based unbiased path-tracing renderer
- 4-people project
- Raycasting Wolfenstein3D-style software renderer
- Wireframe software renderer
- Multithreaded software fractal renderer