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Neil Fang
neil3d
《仙剑奇侠传3》主程,《功夫世界》《龙Online》引擎开发者,Unreal Engine技术践行者,实践派架构师,现任腾讯IEG专家工程师,曾任阿里巴巴高级技术专家。
IEG, Tencent Group Beijing
Ray
raysan5
I make videogames and technology to make videogames. Always available for gamedev teaching, talks, conferences and consulting. Feel free to message me! 😄
@raylibtech Barcelona
杰克有茶
jackutea
GameDesigner / GameDeveloper
@GameArki / @1poss / @LingLanguage / @JackGuiding Xiamen, China
Gabor Szauer
gszauer
Devrel at Oculus. I make games, have a blog, and used to write books. The best way to contact me is twitter.
Oculus San Francisco, CA
tommybazar
Currently working on :
Unreal Engine 4, medical visualization, graphics and compute shader programming.
Stacey
Yecats
Self taught developer/artist who makes games in Unity.
My games & tutorials: www.whatupgames.com
What Up Games & Unity
Dennis Kobert
TrueDoctor
CS Student and Engenieering lead at https://graphite.rs. Interested in low-level coding, systems architecture, math, HPC, etc.
Karlsruhe, Germany
PaintDream
paintdream
Computer Graphics / Game Engine / Reverse Engineering / Concurrent Programming / C++ / Lua
KeWaitForMultipleCompilers();
Zhejiang University Hang Zhou
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