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WIP: Implement mipmap slope/const using a shader constant. #10376

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Commits on Dec 8, 2017

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  2. Mipmaps: Use a uniform to specify the texture lod in SLOPE and CONST …

    …modes. Fixes the mipmap test for D3D11, Vulkan and modern GL properly, while keeping Tony Hawk games working.
    
    Also implements increasing the lod level with the render resolution
    properly.
    hrydgard committed Dec 8, 2017
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