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Gaussian Splatting from VGGSfM and Mast3r, and their comparison
Official repository for Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs
🏠 [ECCV 2024] Pytorch implementation of 'HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression'
Lightweight Python framework that provides a high-level API for creating and rendering scenes with Blender.
[ECCV 2024] Better Call SAL: Towards Learning to Segment Anything in Lidar
[NeurIPS 2024] SceneCraft: Layout-Guided 3D Scene Generation
A 3d gaussian splatting renderer in C++ and OpenGL
[NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set
A Robust and Versatile Monocular Visual-Inertial State Estimator
GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction
[ECCV 2024] SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction
GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion
Adapting Meta AI's Segment Anything to Downstream Tasks with Adapters and Prompts
Implementation of The Ball Pivoting Algorithm based on PCL
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
the pcl version of point-based line detection method
[NeurIPS 2024]GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
Modified IBFS solver for max-flow min-cut problem - with lower memory consumption and float capacity support. For original version see first commit or https://web.archive.org/web/20170703042834/http…
COLMAP - Structure-from-Motion and Multi-View Stereo
[ECCV 2024 - Oral] ACE0 is a learning-based structure-from-motion approach that estimates camera parameters of sets of images by learning a multi-view consistent, implicit scene representation.
[TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
🎓Automatically Update CV Papers Daily using Github Actions (Update Every 12th hours)
CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians