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🧩 A beautiful library with SVG logos. Built with Sveltekit & Tailwind CSS.
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
Set css custom properties and react to changes in realtime from JavaScript
Unity client application for Nine Chronicles, a fully decentralized idle RPG powered by the community.
The PriorityQueue from .NET 6 and up as a UPM package.
Project Porcupine: A Base-Building Game...in Space!
Provides an efficient allocation free async/await integration for Unity.
YetAnotherHttpHandler brings the power of HTTP/2 (and gRPC) to Unity and .NET Standard.
Sisk's request and response processor mainframe source code.
SQL query builder, written in c#, helps you build complex queries easily, supports SqlServer, MySql, PostgreSql, Oracle, Sqlite and Firebird
☂️ TypeScript style guide, formatter, and linter.
The lightweight, distributed relational database built on SQLite.
FyWorld - Base-Building / Simulation Game & Tutorial in Unity
EitherMouse - Multiple mice, individual settings.
PHPStan rules to detect disallowed method & function calls, constant, namespace, attribute & superglobal usages
A private, p2p alternative to Slack and Discord built on Tor & IPFS
open interpreter docker environment
The open-source alert management and AIOps platform
A rugged, minimal framework for composing JavaScript behavior in your markup.
Shim to insulate apps from spec changes and prefix differences. Latest adapter.js release:
webrtc / adapter
Forked from webrtcHacks/adapterREAD ONLY FORK: Shim to insulate apps from spec changes and prefix differences. Latest adapter.js release:
Plugins, codelabs, and examples related to the Blockly library.
An example of how to implement software licensing and device activation in an Electron application