Elarion is a collection of tools for Unity. It includes quite a few things, but here are the highlights:
- Scriptable Object tooling enabling you to handle the data-binding in a convenient and very "Unity" way. Or just build you whole architecture using ScriptableObjects, you call.
- Custom event system that helps leverage said scriptable objects.
- Minimal UI system which can easily scale to handle very complex use-cases. The goal with this is to reuse as much of Unity's GUI system as possible and add very little to make it convenient to work with.
- A set of graphic components styled according to the Material Design guidelines that I prepared to be used for easy UI building (A tutorial is in the works).
- Generic custom inspector in which you can add conditional rendering, buttons, and a lot of other useful tidbits. And all that works with your property drawers.
- Lots of property drawers to help display data in the editor.
- Variety of different tools with various functionality. Those vary from extension methods to an IconManager that allows for assets to inherit icons.
This thing is huge, I know, and I'm working on breaking it down into a couple of smaller repositories. This one will always be the central hub, but expect to see some submodules in the near future.
Adding Elarion to your project can be as easy as downloading it and extracting it anywhere in your Assets Folder. Alternatively, for easier updates (and extra points), you can add it as a git submodule.
If you're not familiar with git submodules, you can get started here.
I'll describe a simple setup in which Elarion lives in the root directory of the project - modify it to suit your needs.
First, go to your project's directory and run:
cd Assets
git submodule add https://github.com/jedybg/Elarion.git
This will clone the project in a the Elarion directory. You'll need to commit the folder and the .gitmodules file (tracking all submodules) to your repository.
The great thing about submodules is that they're simple repositories. You can easily go to your project's directory and use git pull to update to the latest version.
cd Assets/Elarion
git pull # or any other git command
Just remember that this will generate a changeset in your repository which you'll have to later commit.
The project is, of course, open to contributions. Just fork it and post a pull request.
- Jordan Georgiev - The one to (git) blame - jedybg
This project is licensed under the MIT - see the LICENSE file for details.