Stars
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Piccolo (formerly Pilot) – mini game engine for games104
Entity Component System focused on usability and flexibility.
A refreshingly simple data-driven game engine built in Rust
程序员在家做饭方法指南。Programmer's guide about how to cook at home (Simplified Chinese only).
A basic minecraft clone made with unity in 24 hours
Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
The best way to write secure and reliable applications. Write nothing; deploy nowhere.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
A post processing library for three.js.
Pick a time and let your computer shutdown itself.
3D playground built on three.js and cannon.js.
Windows Precision Touchpad Driver Implementation for Apple MacBook / Magic Trackpad
网易云音乐ncm格式转换python脚本, 递归文件夹下所有文件
Data structures & algorithms implemented in TypeScript