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hanbollar/README.md

👋  Hiya and Welcome!

I'm an avid builder, educator, and graphics enthusiast
whose free time is filled with fitness, reading, and anything dog-related.

Currently, I'm focused on Volumetrics and our work building out
--> volu.dev <--
and MRjs, THE mixed-reality-first web-based game-engine.

Happy coding everyone
~ @hanbollar

🛠️ Builder at the synergetic intersection of 🌱 Physics, 🎨 Art, && 🖥️ Code

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  1. MPM-Implementation MPM-Implementation Public

    Group project for Dr. Chenfanfu Jiang's CIS 700 course: Implementation of the Material Point Method for Simulating Continuum-Based Solids and Fluids

    C++ 16 3

  2. Game-Engine-Project Game-Engine-Project Public

    An OpenGL based Game Engine with a small Cat-Searching Game Demo built off of it.

    C++ 2 1

  3. CUDA-Path-Tracer CUDA-Path-Tracer Public

    Forked from CIS565-Fall-2018/Project3-CUDA-Path-Tracer

    CUDA implementation of a Path Tracer with different surface types, Anti Aliasing, Bonne Projection Bokeh Mapping, Motion Blur, Depth of Field, Stream Compaction, Contiguous Material Memory, and Fir…

    CMake 9 1

  4. CUDA-Flocking-Boids CUDA-Flocking-Boids Public

    Forked from CIS565-Fall-2018/Project1-CUDA-Flocking

    CUDA implementation of the boids artificial life algorithm for simulating the flocking movement and orientation of birds in flight

    CMake 4 1

  5. Position-Based-Dynamics Position-Based-Dynamics Public

    A PBD simulation with triangulated obj and bgeo outputs for each frame for houdini input.

    C++ 25 7

  6. Poisson-Disk-Sampler Poisson-Disk-Sampler Public

    Fast Poisson Disk Sampling - Optimally filling in a 3D mesh with point objects randomly and evenly

    C++ 9 2