(Some of advices are implemented in go-critic)
- Don't communicate by sharing memory, share memory by communicating.
- Concurrency is not parallelism.
- Channels orchestrate; mutexes serialize.
- The bigger the interface, the weaker the abstraction.
- Make the zero value useful.
interface{}
says nothing.- Gofmt's style is no one's favorite, yet gofmt is everyone's favorite.
- A little copying is better than a little dependency.
- Syscall must always be guarded with build tags.
- Cgo must always be guarded with build tags.
- Cgo is not Go.
- With the unsafe package there are no guarantees.
- Clear is better than clever.
- Reflection is never clear.
- Errors are values.
- Don't just check errors, handle them gracefully.
- Design the architecture, name the components, document the details.
- Documentation is for users.
- Don't panic.
Author: Rob Pike See more: https://go-proverbs.github.io/
- Each package fulfils a single purpose
- Handle errors explicitly
- Return early rather than nesting deeply
- Leave concurrency to the caller
- Before you launch a goroutine, know when it will stop
- Avoid package level state
- Simplicity matters
- Write tests to lock in the behaviour of your package’s API
- If you think it’s slow, first prove it with a benchmark
- Moderation is a virtue
- Maintainability counts
Author: Dave Cheney See more: https://the-zen-of-go.netlify.com/
Community uses the official Go format, do not reinvent the wheel.
Try to reduce code entropy. This will help everyone to make code easy to read.
// NOT BAD
if foo() {
// ...
} else if bar == baz {
// ...
} else {
// ...
}
// BETTER
switch {
case foo():
// ...
case bar == baz:
// ...
default:
// ...
}
When you see a definition of chan bool
in a structure, sometimes it's not that easy to understand how this value will be used, example:
type Service struct {
deleteCh chan bool // what does this bool mean?
}
But we can make it more clear by changing it to chan struct{}
which explicitly says: we do not care about value (it's always a struct{}
), we care about an event that might occur, example:
type Service struct {
deleteCh chan struct{} // ok, if event than delete something.
}
You don't need to wrap untyped const in a type, compiler will figure it out. Also prefer to move const to the first place:
// BAD
delay := time.Second * 60 * 24 * 60
// VERY BAD
delay := 60 * time.Second * 60 * 24
// GOOD
delay := 24 * 60 * 60 * time.Second
// EVEN BETTER
delay := 24 * time.Hour
// BAD
var delayMillis int64 = 15000
// GOOD
var delay time.Duration = 15 * time.Second
// BAD
const (
foo = 1
bar = 2
message = "warn message"
)
// MOSTLY BAD
const foo = 1
const bar = 2
const message = "warn message"
// GOOD
const (
foo = 1
bar = 2
)
const message = "warn message"
This pattern works for var
too.
- every blocking or IO function call should be cancelable or at least timeoutable
- implement
Stringer
interface for integers const values - check your defer's error
defer func() {
err := ocp.Close()
if err != nil {
rerr = err
}
}()
- don't use
checkErr
function which panics or doesos.Exit
- use panic only in very specific situations, you have to handle error
- don't use alias for enums 'cause this breaks type safety
package main
type Status = int
type Format = int // remove `=` to have type safety
const A Status = 1
const B Format = 1
func main() {
println(A == B)
}
- if you're going to omit returning params, do it explicitly
- so prefer this
_ = f()
to thisf()
- so prefer this
- the short form for slice initialization is
a := []T{}
- iterate over array or slice using range loop
- instead of
for i := 3; i < 7; i++ {...}
preferfor _, c := range a[3:7] {...}
- instead of
- use backquote(`) for multiline strings
- skip unused param with _
func f(a int, _ string) {}
- If you are comparing timestamps, use
time.Before
ortime.After
. Don't usetime.Sub
to get a duration and then check its value. - always pass context as a first param to a func with a
ctx
name - few params of the same type can be defined in a short way
func f(a int, b int, s string, p string)
func f(a, b int, s, p string)
- the zero value of a slice is nil
var s []int
fmt.Println(s, len(s), cap(s))
if s == nil {
fmt.Println("nil!")
}
// Output:
// [] 0 0
// nil!
var a []string
b := []string{}
fmt.Println(reflect.DeepEqual(a, []string{}))
fmt.Println(reflect.DeepEqual(b, []string{}))
// Output:
// false
// true
- do not compare enum types with
<
,>
,<=
and>=
- use explicit values, don't do this:
value := reflect.ValueOf(object)
kind := value.Kind()
if kind >= reflect.Chan && kind <= reflect.Slice {
// ...
}
- use
%+v
to print data with sufficient details - be careful with empty struct
struct{}
, see issue: golang/go#23440
func f1() {
var a, b struct{}
print(&a, "\n", &b, "\n") // Prints same address
fmt.Println(&a == &b) // Comparison returns false
}
func f2() {
var a, b struct{}
fmt.Printf("%p\n%p\n", &a, &b) // Again, same address
fmt.Println(&a == &b) // ...but the comparison returns true
}
- wrap errors with https://github.com/pkg/errors
- so:
errors.Wrap(err, "additional message to a given error")
- so:
- be careful with
range
in Go:for i := range a
andfor i, v := range &a
doesn't make a copy ofa
- but
for i, v := range a
does - more: https://play.golang.org/p/4b181zkB1O
- reading nonexistent key from map will not panic
value := map["no_key"]
will be zero valuevalue, ok := map["no_key"]
is much better
- do not use raw params for file operation
- instead of an octal parameter like
os.MkdirAll(root, 0700)
- use predefined constants of this type
os.FileMode
- instead of an octal parameter like
- don't forget to specify a type for
iota
const (
_ = iota
testvar // will be int
)
vs
type myType int
const (
_ myType = iota
testvar // will be myType
)
At some point structure may change and you might miss this. As a result this might cause a hard to find bug.
// BAD
return res, json.Unmarshal(b, &res)
// GOOD
err := json.Unmarshal(b, &res)
return res, err
type Point struct {
X, Y float64
_ struct{} // to prevent unkeyed literals
}
For Point{X: 1, Y: 1}
everything will be fine, but for Point{1,1}
you will get a compile error:
./file.go:1:11: too few values in Point literal
There is a check in go vet
command for this, there is no enough arguments to add _ struct{}
in all your structs.
type Point struct {
_ [0]func() // unexported, zero-width non-comparable field
X, Y float64
}
To use the 1st one you just need a func, for the 2nd you need a type.
This improves code readability and makes clear what will be invoked at the end of a function.
Use json:"id,string"
instead.
type Request struct {
ID int64 `json:"id,string"`
}
- best candidate to make something once in a thread-safe way is
sync.Once
- don't use flags, mutexes, channels or atomics
- to block forever use
select{}
, omit channels, waiting for a signal - don't close in-channel, this is a responsibility of it's creator
- writing to a closed channel will cause a panic
-
func NewSource(seed int64) Source
inmath/rand
is not concurrency-safe. The defaultlockedSource
is concurrency-safe, see issue: golang/go#3611 - when you need an atomic value of a custom type use atomic.Value
- do not omit
defer
- 200ns speedup is negligible in most cases
- always close http body aka
defer r.Body.Close()
- unless you need leaked goroutine
- filtering without allocating
b := a[:0]
for _, x := range a {
if f(x) {
b = append(b, x)
}
}
-
time.Time
has pointer fieldtime.Location
and this is bad for go GC- it's relevant only for big number of
time.Time
, use timestamp instead
- it's relevant only for big number of
- prefer
regexp.MustCompile
instead ofregexp.Compile
- in most cases your regex is immutable, so init it in
func init
- in most cases your regex is immutable, so init it in
- do not overuse
fmt.Sprintf
in your hot path. It is costly due to maintaining the buffer pool and dynamic dispatches for interfaces.- if you are doing
fmt.Sprintf("%s%s", var1, var2)
, consider simple string concatenation. - if you are doing
fmt.Sprintf("%x", var)
, consider usinghex.EncodeToString
orstrconv.FormatInt(var, 16)
- if you are doing
- always discard body e.g.
io.Copy(ioutil.Discard, resp.Body)
if you don't use it- HTTP client's Transport will not reuse connections unless the body is read to completion and closed
res, _ := client.Do(req)
io.Copy(ioutil.Discard, res.Body)
defer res.Body.Close()
- don't use defer in a loop or you'll get a small memory leak
- 'cause defers will grow your stack without the reason
- don't forget to stop ticker, unless you need a leaked channel
ticker := time.NewTicker(1 * time.Second)
defer ticker.Stop()
- use custom marshaler to speed up marshaling
- but before using it - profile! ex: https://play.golang.org/p/SEm9Hvsi0r
func (entry Entry) MarshalJSON() ([]byte, error) {
buffer := bytes.NewBufferString("{")
first := true
for key, value := range entry {
jsonValue, err := json.Marshal(value)
if err != nil {
return nil, err
}
if !first {
buffer.WriteString(",")
}
first = false
buffer.WriteString(key + ":" + string(jsonValue))
}
buffer.WriteString("}")
return buffer.Bytes(), nil
}
-
sync.Map
isn't a silver bullet, do not use it without a strong reasons - storing non-pointer values in
sync.Pool
allocates memory - to hide a pointer from escape analysis you might carefully(!!!) use this func:
// noescape hides a pointer from escape analysis. noescape is
// the identity function but escape analysis doesn't think the
// output depends on the input. noescape is inlined and currently
// compiles down to zero instructions.
func noescape(p unsafe.Pointer) unsafe.Pointer {
x := uintptr(p)
return unsafe.Pointer(x ^ 0)
}
- for fastest atomic swap you might use this
m := (*map[int]int)(atomic.LoadPointer(&ptr))
- use buffered I/O if you do many sequential reads or writes
- to reduce number of syscalls
- there are 2 ways to clear a map:
- reuse map memory
for k := range m {
delete(m, k)
}
- allocate new
m = make(map[int]int)
- if you want to test that
go.mod
(andgo.sum
) is up to date in CI https://blog.urth.org/2019/08/13/testing-go-mod-tidiness-in-ci/
- strip your binaries with this command
go build -ldflags="-s -w" ...
- easy way to split test into different builds
- use
// +build integration
and run them withgo test -v --tags integration .
- use
- tiniest Go docker image
- https://twitter.com/bbrodriges/status/873414658178396160
CGO_ENABLED=0 go build -ldflags="-s -w" app.go && tar C app | docker import - myimage:latest
- run
go format
on CI and compare diff- this will ensure that everything was generated and committed
- to run Travis-CI with the latest Go use
travis 1
- check if there are mistakes in code formatting
diff -u <(echo -n) <(gofmt -d .)
- prefer
package_test
name for tests, rather thanpackage
-
go test -short
allows to reduce set of tests to be runned
func TestSomething(t *testing.T) {
if testing.Short() {
t.Skip("skipping test in short mode.")
}
}
- skip test depending on architecture
if runtime.GOARM == "arm" {
t.Skip("this doesn't work under ARM")
}
- track your allocations with
testing.AllocsPerRun
- run your benchmarks multiple times, to get rid of noise
go test -test.bench=. -count=20
- quick replace
gofmt -w -l -r "panic(err) -> log.Error(err)" .
-
go list
allows to find all direct and transitive dependenciesgo list -f '{{ .Imports }}' package
go list -f '{{ .Deps }}' package
- for fast benchmark comparison we've a
benchstat
tool - go-critic linter enforces several advices from this document
-
go mod why -m <module>
tells us why a particular module is in thego.mod
file -
GOGC=off go build ...
should speed up your builds source - The memory profiler records one allocation every 512Kbytes. You can increase the rate via the
GODEBUG
environment variable to see more details in your profile.
- dump goroutines https://stackoverflow.com/a/27398062/433041
go func() {
sigs := make(chan os.Signal, 1)
signal.Notify(sigs, syscall.SIGQUIT)
buf := make([]byte, 1<<20)
for {
<-sigs
stacklen := runtime.Stack(buf, true)
log.Printf("=== received SIGQUIT ===\n*** goroutine dump...\n%s\n*** end\n", buf[:stacklen])
}
}()
- check interface implementation during compilation
var _ io.Reader = (*MyFastReader)(nil)
- if a param of len is nil then it's zero
- anonymous structs are cool
var hits struct {
sync.Mutex
n int
}
hits.Lock()
hits.n++
hits.Unlock()
-
httputil.DumpRequest
is very useful thing, don't create your own - to get call stack we've
runtime.Caller
https://golang.org/pkg/runtime/#Caller - to marshal arbitrary JSON you can marshal to
map[string]interface{}{}
- configure your
CDPATH
so you can docd github.com/golang/go
from any directore- add this line to your
bashrc
(or analogue)export CDPATH=$CDPATH:$GOPATH/src
- add this line to your
- simple random element from a slice
[]string{"one", "two", "three"}[rand.Intn(3)]