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  1. TrueSync TrueSync Public

    Forked from bladerzhu/TrueSync

    C#

  2. MaskedOcclusionCulling MaskedOcclusionCulling Public

    Forked from GameTechDev/MaskedOcclusionCulling

    Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.

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    Forked from QianMo/GPU-Pro-Books-Source-Code

    💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

    GLSL