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This PR adds a
global.d.ts
file that can be used when developing a Sprig game using TypeScript.I've covered all of the methods available in the documentation, but perhaps there are some I'm not aware of.
Even though keys, bitmaps, maps, colors and tunes are still strings, I'm using branded types to differenciate them
setLegend
setBackground
setMap
setSolids
setPushables
width
height
onInput
afterInput
getTile
tilesWith
addSprite
getAll
getFirst
Sprite.remove
addText
clearText
playTune
Playback.end
getState
bitmap
map
color
tune