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Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Virtual Studio Technology (VST) for .NET. Plugins and Host applications.
Rust VST3 and CLAP plugin framework and plugins - because everything is better when you do it yourself
Unity Node Editor: Lets you view and edit node graphs inside Unity
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
A Unity Editor tool that automatically optimizes selected UI game objects (including Prefabs) to save you time.
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Managed C# abstraction of GameNetworkingSockets library by Valve Software
A collection of smaller Bitesize samples to educate in isolation features of Netcode for GamesObjects and related technologies.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Powerfull download accelerator and video downloader
Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition (CVPR2023)
The official gpt4free repository | various collection of powerful language models
Sample scenes for the Screen Space Lens Flare effect (Unity 2023.1 URP/HDRP)
Sample project showing how to use CEFGlue in Unity.
🔄 "AutoMapper" like, Roslyn based, code fix provider that allows to generate mapping code in design time.
Unity C# reference source code.
Markdown source for Michael Abrash's Graphics Programming Black Book
A library for patching, replacing and decorating .NET and Mono methods during runtime
Greenshot for Windows - Report bugs & features go here: https://greenshot.atlassian.net or look for information on:
Stable-Diffusion-Unity-Integration