Skip to content
/ api Public
forked from aseprite/api

Scripting API for Aseprite v1.2.10

License

Notifications You must be signed in to change notification settings

gurb/api

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 

Repository files navigation

Aseprite API

This is the scripting API for Aseprite. Since Aseprite v1.2.10 you will be able to create scripts with Lua.

You can find some examples for this API or some tests.

Where to start

Generally you will want to write a script to solve a problem or to do a little experiment, so you have five main options to approach your idea:

  1. Transform the active sprite: In this case app.activeSprite will give you access to the current sprite (it's nil if there is no active sprite, e.g. we are in the Home tab).
  2. Generate a new sprite : Here the Sprite() function creates a new sprite and sets is as the active one. From there you can modify the Sprite object as you want.
  3. Open one or several existent files: You can use app.open to load a sprite from the disk and then modify it.
  4. Save the modified sprite: After you have done some modifications to a sprite, you might want to save the result directly to the disk, Sprite:saveCopyAs() function is a good option to export the modified sprite.
  5. Show a dialog to the user: The Dialog object gives you the possibility to show controls to the user to enter values.

API Changes

API changes between versions.

Reference

About

Scripting API for Aseprite v1.2.10

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published