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A small game made across Unreal / Unity / Godot / Raw C++ to test workflow and usage

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guillaume-haerinck/roll-goal

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Roll Goal

A small game where you have to move a ball across each levels without ever touching the ground. Based on the mini-game in The legend of Zelda : Twilight Princess.

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It has been made across multiple game engines to compare their respective workflows.


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Status : 🏗️ Just started

For more details, check the src/unreal-pp or the src/unreal-bp folders


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Status : 📝 Almost done

For more details, check the src/unity-go or the src/unity-ecs folders


UE4 logo

Status : 🏗️ Just started

For more details, check the src/godot folder


UE4 logo

Status : 🏗️ Just started

For more details, check the src/raw-cpp folder

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A small game made across Unreal / Unity / Godot / Raw C++ to test workflow and usage

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