Skip to content
View gtsopus's full-sized avatar
👹
👹

Highlights

  • Pro

Block or report gtsopus

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Python 14,166 1,831 Updated Sep 17, 2024

Graph convolutional networks for mesh segmentation on human and object models.

Jupyter Notebook 20 5 Updated May 9, 2020

A 3d gaussian splatting renderer in C++ and OpenGL

C++ 101 14 Updated Oct 16, 2024

Subsurface Scattering for Gaussian Splatting

105 3 Updated Aug 23, 2024

some materials about mesh processing, including papers, videos, codes, and so on. Updating every day!

262 32 Updated Jun 1, 2024

PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation

Python 4,799 1,453 Updated Nov 30, 2023
MATLAB 3 Updated Jun 17, 2022

Demonstrates seven different techniques for order-independent transparency in Vulkan.

C++ 284 20 Updated Oct 15, 2024

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,258 115 Updated May 10, 2024

Ray tracing examples and tutorials using VK_KHR_ray_tracing

C++ 1,374 142 Updated Sep 17, 2024

Vulkan Real-time Path Tracer Engine

C++ 484 38 Updated Oct 10, 2021

C++ examples for the Vulkan graphics API

GLSL 10,299 2,030 Updated Oct 11, 2024

A bunch of custom passes made for HDRP

C# 1,286 137 Updated Mar 17, 2024

Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.

5,938 343 Updated Oct 17, 2024

A demo for order independent transparency using pixel synchronization (GL_ARB_fragment_shader_interlock)

C++ 62 10 Updated Sep 7, 2024

Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists

GLSL 189 29 Updated Jul 4, 2024

OpenGL Mathematics (GLM)

C++ 9,205 2,125 Updated Aug 19, 2024

Code accompanying the blog post on bvh construction.

C 355 37 Updated Oct 5, 2024

💡 Experimental real-time global illumination renderer 🦀

Rust 4,853 179 Updated Feb 16, 2024

A game engine with an emphasis on real-time cutting-edge solutions

C++ 2,184 182 Updated Oct 18, 2024

This is the code for "Unity AI" by Siraj Raval on Youtube

Python 179 54 Updated Feb 28, 2019

WebRays - Ray Tracing on the Web

C++ 61 5 Updated Sep 17, 2021

By a programmer for programmers

TeX 193 21 Updated Dec 4, 2023

A resource repository for 3D machine learning

9,732 1,784 Updated Jul 4, 2024

stb single-file public domain libraries for C/C++

C 26,694 7,711 Updated Oct 18, 2024

A tool for visualizing and communicating the errors in rendered images.

C++ 512 41 Updated Oct 15, 2024
Jupyter Notebook 186 103 Updated Aug 16, 2022

Code release for NeRF (Neural Radiance Fields)

Jupyter Notebook 9,885 1,372 Updated Jul 12, 2024

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 60,604 10,234 Updated Oct 18, 2024
Next