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docs: Add hat tip for pixel doubling technique
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Change-Id: Iadcf870013a756b0f303b908d0017af27c9f4ffb
Reviewed-on: https://pigweed-review.googlesource.com/c/pigweed/pigweed/+/175639
Reviewed-by: Anthony DiGirolamo <[email protected]>
Reviewed-by: Kayce Basques <[email protected]>
Pigweed-Auto-Submit: Kayce Basques <[email protected]>
Commit-Queue: Anthony DiGirolamo <[email protected]>
Presubmit-Verified: CQ Bot Account <[email protected]>
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Kayce Basques authored and CQ Bot Account committed Oct 13, 2023
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8 changes: 4 additions & 4 deletions docs/blog/01-kudzu.rst
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Expand Up @@ -31,7 +31,7 @@ The Pigweed team is taking a field trip to the
unsurprisingly, that's the kind of good time we're up for! While discussing
the plans at a team meeting I suggested: "We should make PCB badges that run
Pigweed and wear that to the Faire!" I've always wanted to make a PCB badge
and this seemed like the perfect opportunity to make a simple PCB the we could
and this seemed like the perfect opportunity to make a simple PCB that we could
do a little bit of hacking on.

--------
Expand Down Expand Up @@ -102,9 +102,9 @@ LiPo Battery with `charger <https://www.microchip.com/en-us/product/mcp73831>`_
portrait instead of landscape. We solve this by rotating the buffers once
they're rendered. The second is that a single 16-bit x 320 x 240 frame buffer
is ~150K which is over half of the 264K of SRAM in the RP2040. Instead, we're
rendering at 160x120 and using the PIO module to pixel double the buffer as
we're sending it to the display. As an added bonus, the chunkier pixels
gives Kudzu a nice retro feel.
rendering at 160x120 and using the PIO module to `pixel double
<https://github.com/32blit/32blit-sdk>`_ the buffer as we're sending it to the
display. As an added bonus, the chunkier pixels gives Kudzu a nice retro feel.

Directional Pad and Buttons
Here we're leaning on off-the-shelf buttons and silicone pads. Game
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