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Skip WebGL2UniformBufferTest.LargeArrayOfStructs
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Times out on Mac NVIDIA GL.

Bug: chromium:346561003
Change-Id: If2eb106024a2c693c57f0ea351f981fc73d0af82
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5646492
Commit-Queue: Rubber Stamper <[email protected]>
Commit-Queue: Yuly Novikov <[email protected]>
Bot-Commit: Rubber Stamper <[email protected]>
Auto-Submit: Yuly Novikov <[email protected]>
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y-novikov authored and Angle LUCI CQ committed Jun 24, 2024
1 parent 5e64ccf commit 15b95b4
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1 change: 1 addition & 0 deletions src/tests/angle_end2end_tests_expectations.txt
Original file line number Diff line number Diff line change
Expand Up @@ -269,6 +269,7 @@ b/273271471 WIN INTEL VULKAN : ShaderAlgorithmTest.rgb_to_hsl_vertex_shader/* =
42266917 MAC NVIDIA OPENGL : StateChangeTestES3.UniformBlockBinding/* = SKIP
42266941 MAC INTEL OPENGL : CopyTexImagePreRotationTest.NonZeroNonSquare/* = SKIP
42267093 MAC AMD OPENGL : BlitFramebufferTest.FlippedBlits/* = SKIP
346561003 MAC NVIDIA OPENGL : WebGL2UniformBufferTest.LargeArrayOfStructs/* = SKIP

// BlitFramebufferTest.ScissoredMultisampleStencil failures
42262159 MAC INTEL OPENGL : BlitFramebufferTest.ScissoredMultisampleStencil/* = SKIP
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