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Skeleton3D: setting animate_physical_bones in the Inspector does not work #76502
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Thanks for splitting this bug off into a seperate issue :D |
I want to also add that calling skeleton.AnimatePhysicalBones = true; // Work around for current issue
skeleton.PhysicalBonesStartSimulation(new() { "spine.005" });
// All the physical bones stopped being animated =( |
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Godot version
4.0.2
System information
Pop_OS
Issue description
After using "create physical skeleton" and playing an animation during runtime, the physical bones won't animate despite
animate_physical_bones
being set to true in the inspector.Setting it to true through code in
_ready
makes the bones animate correctly.Steps to reproduce
Minimal reproduction project
See #75894 for an MRP that can be used to test this
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