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95 Pull requests merged by 65 people
-
[3.x] Ameliorate performance regression due to directional shadow
fade_start
#99536 merged
Nov 23, 2024 -
Add
explicit_elapse
option to AnimationNodeTimeSeek to handle some processes#99348 merged
Nov 22, 2024 -
ColorPicker: fix OKHSL circle in HSV mode
#99461 merged
Nov 22, 2024 -
Add half precision floating point support to
StreamPeer
andFileAccess
#97716 merged
Nov 22, 2024 -
Mask out shadows on CanvasItems that don't have a matching
item_shadow_mask
#98835 merged
Nov 22, 2024 -
VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
#97388 merged
Nov 22, 2024 -
Ensure excluded GDExtension files are not included in
extension_list.cfg
#97216 merged
Nov 22, 2024 -
Fix
RichTextLabel
's modified stack being wiped on translation changes#97061 merged
Nov 22, 2024 -
Fix incorrect Z direction for AABB's position
#99352 merged
Nov 22, 2024 -
Remove unnecessary
_3D_DISABLED
checks inPerformance
#98946 merged
Nov 22, 2024 -
Add lightmap bake cancelling
#99483 merged
Nov 22, 2024 -
Remove deprecated worker.js file
#99044 merged
Nov 22, 2024 -
Translate the name of the debugger session tabs
#99054 merged
Nov 22, 2024 -
Improve GDScript autocompletion for methods
#99102 merged
Nov 22, 2024 -
[.NET] Preserve no-hint behavior for unmarshallable generics in dictionaries
#99485 merged
Nov 22, 2024 -
Fix viewport message offsets
#99487 merged
Nov 22, 2024 -
Optimize mesh generation by preventing unneeded shape recalculations
#99498 merged
Nov 22, 2024 -
Fix toast spam about child of container position
#99482 merged
Nov 22, 2024 -
Style: Add 19.1.0 LLVM options to
.clang-format
#99548 merged
Nov 22, 2024 -
Fix inspector section iteration in
update_tree
#99544 merged
Nov 22, 2024 -
Fix wording in
LookAtModifier3D
docs#99533 merged
Nov 22, 2024 -
Force
get_thread_count()
to1
if single threaded#99416 merged
Nov 22, 2024 -
Core: Fix built-in enum constant bindings
#99424 merged
Nov 22, 2024 -
Make loading translations from threads safe
#99527 merged
Nov 22, 2024 -
[Windows] Fix TTS events arriving out of order.
#99525 merged
Nov 22, 2024 -
Correct PackedInt64Array comparison in description
#99521 merged
Nov 22, 2024 -
Unix: Don't create world-writable files when safe save is enabled
#96399 merged
Nov 22, 2024 -
Do not check for command intersections when not using the write list.
#99463 merged
Nov 22, 2024 -
Suggest using OS.has_feature instead of the engine architecture name for bitness
#99465 merged
Nov 22, 2024 -
SCons: Move
swappy
option to android and slightly refactordetect.py
#99351 merged
Nov 22, 2024 -
Use scons to calculate all the sources needed for vsproj generation.
#99274 merged
Nov 22, 2024 -
Introduce a
SubViewportContainer
config for drag-and-drop target locations#99270 merged
Nov 22, 2024 -
Expose state machine focus color to theming
#99409 merged
Nov 22, 2024 -
[Codeowners] Add missing test ownership
#99462 merged
Nov 22, 2024 -
SCons: Misc improvements
#99472 merged
Nov 22, 2024 -
Add persistent folding to Animation Library Editor
#86481 merged
Nov 22, 2024 -
[Web] Fix Web Editor plugin being added to SCons multiple times
#99061 merged
Nov 22, 2024 -
Fix crash when division by zero/modulo by zero happen on vectors
#95172 merged
Nov 22, 2024 -
Fix typo in AudioStream's documentation
#99511 merged
Nov 22, 2024 -
Allow
SCREEN_UV
to be used in light function of spatial shader#94981 merged
Nov 22, 2024 -
Expose
TranslationServer::standardize_locale
add_default
param publicly#98972 merged
Nov 22, 2024 -
[Buildsystem] Prevent cache check mangling access time
#99501 merged
Nov 22, 2024 -
Fix
Projection::invert
for orthographic projection#95303 merged
Nov 20, 2024 -
Revert "Fix
InputEvent
device id clash" and add a compatibility function#99449 merged
Nov 20, 2024 -
Unify y-flip behavior for sky in RD backends
#99448 merged
Nov 20, 2024 -
Fix tooltip appearing in old place, on movement
#96721 merged
Nov 20, 2024 -
Fix key is deselected by changing key time in KeyEdit in FPS mode
#99319 merged
Nov 20, 2024 -
Revert "ResourceLoader: Report error if resource type unrecognized"
#99469 merged
Nov 20, 2024 -
Fix: Error output is not require,
VK_QUEUE_TRANSFER_BIT
is optional.#99413 merged
Nov 20, 2024 -
[3.x] [Buildsystem] Improve cache handling
#98992 merged
Nov 20, 2024 -
[3.x] Document Timer autostart in tool scripts
#99048 merged
Nov 20, 2024 -
[3.x] [JavaScript] Don't cache emsdk
#99037 merged
Nov 20, 2024 -
Add persistent states for export with debug, as patch on editor restarts
#99391 merged
Nov 19, 2024 -
Fix typo in FileAccess docs
#99419 merged
Nov 19, 2024 -
GDExtension: Fix method binds not saying if they are varargs
#99403 merged
Nov 19, 2024 -
Improve dependency detection in render graph for draw lists with partial coverage.
#99426 merged
Nov 19, 2024 -
Fix issues with animation markers drawing
#99363 merged
Nov 19, 2024 -
GridMap: Fix hidden gizmo at start-up
#99354 merged
Nov 19, 2024 -
Fix Android boot splash and gradle build issue
#99353 merged
Nov 19, 2024 -
Implement
[ExportToolButton]
#97894 merged
Nov 19, 2024 -
Improve "No meshes to bake" LightmapGI error dialog in the editor
#98297 merged
Nov 19, 2024 -
Fix spinner in AnimationTrackEdit in FPS mode
#99324 merged
Nov 19, 2024 -
Hide unused
exp_edit
from SpinBox's inspector#99289 merged
Nov 19, 2024 -
Sort blend shapes in the inspector by ID instead of alphabetically
#99231 merged
Nov 19, 2024 -
Add basic tests for Fontfile
#99131 merged
Nov 19, 2024 -
Handle scene UIDs in MultiplayerSpawner
#99137 merged
Nov 19, 2024 -
Faster exit from
_cull_canvas_item
if alpha is zero#85359 merged
Nov 18, 2024 -
Reduce shader permutations in the compatibility backend
#87558 merged
Nov 18, 2024 -
Preserve existing alpha channel when using Normal Map Invert Y import option
#93714 merged
Nov 18, 2024 -
Add
closed
property toCurve3D
#86195 merged
Nov 18, 2024 -
Improve TextEdit and CodeEdit documentation
#97656 merged
Nov 18, 2024 -
Add default value of editor property
export/android/android_sdk_path
for Windows, Linux, and macOS#97992 merged
Nov 18, 2024 -
Add
EditorHelpBitTooltip
as a child ofp_target
to avoid jitter#98160 merged
Nov 18, 2024 -
DirAccessPack
: Fixfile_exists
anddir_exists
in exported projects#98483 merged
Nov 18, 2024 -
Ensure shadow material and mesh are not used with wireframe mode
#98683 merged
Nov 18, 2024 -
Add
multimesh_get_buffer_rd_rid
method toRenderingServer
.#98788 merged
Nov 18, 2024 -
Improve
TextureProgressBar.set_radial_initial_angle()
by removing loops#98816 merged
Nov 18, 2024 -
Prevent stack-use-after-scope in rendering_device_driver_metal.mm
#98983 merged
Nov 18, 2024 -
[Net] Split Unix/Windows IP implementation
#99026 merged
Nov 18, 2024 -
Fix obstacle avoidance and 3D editor ignoring transform
#99176 merged
Nov 18, 2024 -
Make
delay_usec
more precise on Windows to fix framepacing#99178 merged
Nov 18, 2024 -
Remove duplicate read/write-only property warning from ScriptPropertiesGenerator
#99206 merged
Nov 18, 2024 -
Support uid:https:// in more places
#99286 merged
Nov 18, 2024 -
Sync controller mappings DB with SDL2 community repo [Nov 2024]
#99304 merged
Nov 18, 2024 -
Use
(r)find_char
instead of(r)find
for single characters#99328 merged
Nov 18, 2024 -
Fix updating lightmap captures on Mobile
#99367 merged
Nov 18, 2024 -
Wayland: Only set selection when there is not already a source.
#99372 merged
Nov 18, 2024 -
Defer initializing BasisU encoder until it is needed
#99376 merged
Nov 18, 2024 -
SCons: Pass
ninja_file
variable in tool instead of default name#99386 merged
Nov 18, 2024 -
Disable Nahimic code injection.
#99388 merged
Nov 18, 2024 -
Fix global paths in EditorPropertyPath
#99389 merged
Nov 18, 2024
104 Pull requests opened by 61 people
-
Editor: Add named `EditorScript`s to the command palette
#99318 opened
Nov 16, 2024 -
Use `get_slicec` instead of `get_slice` for single character splitters
#99321 opened
Nov 16, 2024 -
Add formatting to errors printed due to invalid command line arguments
#99322 opened
Nov 16, 2024 -
Add a code sample that extracts all files to ZIPReader documentation
#99325 opened
Nov 16, 2024 -
Implement get_bar_beats() for AudioStreamSynchronized, fix division by zero
#99327 opened
Nov 16, 2024 -
CI: Bump SCons to latest (4.8.0 → 4.8.1)
#99332 opened
Nov 16, 2024 -
Use correct coefficients to get luminance from a color in linear space
#99337 opened
Nov 16, 2024 -
Clarify Button's text clipping
#99338 opened
Nov 16, 2024 -
Vulkan validation error fixes
#99340 opened
Nov 16, 2024 -
Support MIME types in file dialog filters on macOS and Linux.
#99350 opened
Nov 17, 2024 -
Add `Toggle` selection mode to `ItemList`
#99355 opened
Nov 17, 2024 -
Fix button state of grid and highlight layer in tile map layer editor
#99357 opened
Nov 17, 2024 -
Style: Remove `IgnoreArrays` member-init option
#99359 opened
Nov 17, 2024 -
`ItemList` highlight selected items and draw `cursor`-stylebox last
#99361 opened
Nov 17, 2024 -
Add Dialogs to Change Animation Track path
#99362 opened
Nov 17, 2024 -
Rewrite some `@GlobalScope` keys in documentation to use `[code]` tags
#99364 opened
Nov 17, 2024 -
ColorPicker: add an intensity slider in raw mode for HDR
#99366 opened
Nov 17, 2024 -
Track script property favorites by UID instead of path
#99370 opened
Nov 17, 2024 -
Implement `DisplayServer.beep`.
#99371 opened
Nov 17, 2024 -
Improve ColorPicker picker shape keyboard and joypad accessibility
#99374 opened
Nov 17, 2024 -
Android: Refactor icon logic and make monochrome icon optional
#99378 opened
Nov 18, 2024 -
Add unit tests for OccluderInstance3D.
#99379 opened
Nov 18, 2024 -
Add OS::get_launch_path function
#99381 opened
Nov 18, 2024 -
Implement extension support for native file dialog on Android
#99385 opened
Nov 18, 2024 -
Use direct composition for d3d12 backend
#99387 opened
Nov 18, 2024 -
Make Camera2D smoothing more framerate independent
#99390 opened
Nov 18, 2024 -
Update gridmap editor nodes when the gridmap node transform changes
#99393 opened
Nov 18, 2024 -
Make `AudioStreamRandomizer` not bias towards higher pitch
#99396 opened
Nov 18, 2024 -
Allow `apply_floor_snap` to preserve the horizontal position regardless of `stop_on_slopes`
#99397 opened
Nov 18, 2024 -
Enable editing of controls inside viewports in editor
#99401 opened
Nov 18, 2024 -
Fix error when using add selection with new line in TextEdit
#99402 opened
Nov 18, 2024 -
Implement VisualShader Node Groups/Subgraphs
#99404 opened
Nov 18, 2024 -
Add a keyboard shortcut to perform one-click deploy with devices in the list
#99405 opened
Nov 18, 2024 -
Allow using custom `Rect2i` for rendering with OpenXR
#99407 opened
Nov 18, 2024 -
Disable the debugger thread selector when there's nothing to select
#99417 opened
Nov 19, 2024 -
Fix `EditorImportPlugin` can't have null as default option values
#99418 opened
Nov 19, 2024 -
Replace system default `malloc` with mimalloc
#99427 opened
Nov 19, 2024 -
Enable Deploy with Remote Debug by default in the editor
#99428 opened
Nov 19, 2024 -
[Windows] Fix handling of paths in console wrapper
#99429 opened
Nov 19, 2024 -
Add cell cursor and selection coordinates indicator in gridmap editor
#99431 opened
Nov 19, 2024 -
[DRAFT] WebXR: Add support for Space Warp
#99433 opened
Nov 19, 2024 -
[3.x] Improve `TextureProgress.set_radial_initial_angle()` by removing loops
#99434 opened
Nov 19, 2024 -
Add unit tests for Occluder shapes
#99437 opened
Nov 19, 2024 -
Move UV editor to bottom dock, rename to Polygon editor
#99439 opened
Nov 19, 2024 -
Add `[true]`, `[false]`, and `[null]` tags to class reference
#99444 opened
Nov 19, 2024 -
Sprite2D editor cleanup
#99446 opened
Nov 19, 2024 -
SCons: Remove `env["ENV"]` overrides
#99450 opened
Nov 19, 2024 -
Show editor toaster when copying `[codeblock]` in class reference
#99451 opened
Nov 19, 2024 -
Allow dragging to specific folders in filesystem dock
#99453 opened
Nov 20, 2024 -
Add indirect draw functionality to `MultiMesh`
#99455 opened
Nov 20, 2024 -
CI: Add hook to validate header dependencies
#99456 opened
Nov 20, 2024 -
Fix SVG font rendering.
#99459 opened
Nov 20, 2024 -
Prompt to confirm anim track delete on node cut
#99466 opened
Nov 20, 2024 -
Fix undo redo for the texture region editor
#99471 opened
Nov 20, 2024 -
Improve how Project & Editor Settings look in online docs
#99473 opened
Nov 20, 2024 -
SCons: slight refactor of module logic
#99476 opened
Nov 20, 2024 -
Remove temporary project conversion
#99479 opened
Nov 20, 2024 -
Improve appearance of external links in built-in docs
#99480 opened
Nov 20, 2024 -
[RTL] Add tooltip support to meta/url tag.
#99481 opened
Nov 20, 2024 -
[TextServer] Fix some line breaking edge cases.
#99488 opened
Nov 21, 2024 -
[RTL] Improve `hint` and `url` tags interaction.
#99489 opened
Nov 21, 2024 -
GDScript: Support tracking multiple analyzer and runtime errors in tests
#99490 opened
Nov 21, 2024 -
Additional fixes and improvements to JavaClassWrapper
#99492 opened
Nov 21, 2024 -
ResourceLoader: Report appropriate error code when no suitable loader is found
#99494 opened
Nov 21, 2024 -
Clarify expected return values for EditorSyntaxHighlighter's virtual methods
#99495 opened
Nov 21, 2024 -
Fix move, rotate, scale for selection that includes controls in containers
#99497 opened
Nov 21, 2024 -
Add "Follow Selection" in the 3D editor by using Center Selection twice
#99499 opened
Nov 21, 2024 -
Add vorbis comment tags to `AudioStreamOggVorbis`
#99504 opened
Nov 21, 2024 -
Change how multi selection scale is applied to canvas item
#99506 opened
Nov 21, 2024 -
mono/wasm: Initial WebAssembly support for C# projects
#99508 opened
Nov 21, 2024 -
Refactor ColorPicker shapes
#99515 opened
Nov 21, 2024 -
Untangle ColorPicker includes
#99516 opened
Nov 22, 2024 -
Disable debugger evaluator when there is no stack dump
#99522 opened
Nov 22, 2024 -
Escape single quotes in project name in debug export .sh files
#99529 opened
Nov 22, 2024 -
Betsy: Add BC3 and BC5 support
#99537 opened
Nov 22, 2024 -
Add transparency support for LightmapGI
#99538 opened
Nov 22, 2024 -
Avoid deadlocks in multi-threaded management of the C# script map
#99539 opened
Nov 22, 2024 -
Core: Do not generate `*.json.uid` files
#99540 opened
Nov 22, 2024 -
Add `create_id_for_path()` to ResourceUID
#99543 opened
Nov 22, 2024 -
Fix stringification of Vector4
#99545 opened
Nov 22, 2024 -
Allow multiple triplanar textures to be used within one visual shader
#99547 opened
Nov 22, 2024 -
Add tooltips to dock menu and remove disabled items
#99550 opened
Nov 22, 2024 -
Implement Fragment density map support.
#99551 opened
Nov 22, 2024 -
Fix typo in `editor_log.h`
#99553 opened
Nov 22, 2024 -
[3.x] Hide last DirectionalLight shadow split distance property when using PSSM 3 Splits
#99554 opened
Nov 22, 2024 -
Add "Mute Game" toggle in Game view
#99555 opened
Nov 22, 2024 -
Fix broken includes when compiling with `builtin_miniupnpc=false`
#99556 opened
Nov 22, 2024 -
Fix `Variant` modulo operation
#99559 opened
Nov 22, 2024 -
Rename `p_extensions` of `get_recognized_extensions` to `r_extensions`
#99560 opened
Nov 22, 2024 -
Improve the class reference for JSONRPC
#99561 opened
Nov 22, 2024 -
Add VoxelGI bake cancelling and progress UI improvement
#99562 opened
Nov 22, 2024 -
Fix stringification of Projection
#99563 opened
Nov 22, 2024 -
Add get_connection_count function to GraphEdit
#99564 opened
Nov 22, 2024 -
Add `layers` and `layers_cull_mode` properties to `BaseMaterial3D`
#99565 opened
Nov 22, 2024 -
Make visual shader editor create node window a popup
#99568 opened
Nov 23, 2024 -
Add option to toggle always showing collision shapes
#99569 opened
Nov 23, 2024 -
Fix polygon inertia calculation
#99570 opened
Nov 23, 2024 -
Use `libsamplerate` on WAV imports
#99572 opened
Nov 23, 2024 -
Fix volumetric fog artifacts when outside the fog
#99575 opened
Nov 23, 2024 -
Document `radial_center_offset` bounds for `TextureProgressBar`
#99584 opened
Nov 23, 2024 -
Make start/end can be retrieved from each PlaybackData on AnimationPlayer
#99585 opened
Nov 23, 2024
105 Issues closed by 29 people
-
Editor crash after adding a point by intersecting the Curve2D line and undoing the change from the history.
#96636 closed
Nov 23, 2024 -
Clicking to add node in Curve2D causes error when 'undo' is pressed, corrupts curve, can cause crashes.
#99578 closed
Nov 23, 2024 -
Godot steam rolls the entire project when saving if your hard drive is full
#99312 closed
Nov 23, 2024 -
Remove Type in Theme Item Management Removes All Listings
#99574 closed
Nov 23, 2024 -
Tooltip blinking bug
#99580 closed
Nov 23, 2024 -
Editor wrongly reports performance when large numbers of reflection probes are present with certain settings
#99275 closed
Nov 23, 2024 -
Rich text labels resetting unexpectedly when scene tree modified in game Godot 4.3-stable
#96937 closed
Nov 22, 2024 -
CanvasItem light_mask is ignored by LightOccluder2D occluder_light_mask
#64939 closed
Nov 22, 2024 -
With fading, root motion does not correctly extract local position by rotation accumulator
#95688 closed
Nov 22, 2024 -
Seek request processes root motion calculation always
#97836 closed
Nov 22, 2024 -
Editor ColorPicker color wheel preview incorrect in OKHSL / HSV mode
#68286 closed
Nov 22, 2024 -
Toast and spam, when moving mouse out from 2d editor view trigger toast warning
#99478 closed
Nov 22, 2024 -
Web release export template fails to build when using `optimize=none`
#98973 closed
Nov 22, 2024 -
set_axis() expects a non-existing Enum Vector3.Axis
#99309 closed
Nov 22, 2024 -
TTS callback function perform weird once tts_stop() was called
#99166 closed
Nov 22, 2024 -
C#: Script Generator fails when using generics in a dictionary.
#99454 closed
Nov 22, 2024 -
Crash when loading translations with `ResourceLoader.load_threaded_request`
#98577 closed
Nov 22, 2024 -
Marking all properties of a `Group/Category` as `Favorite` crashes the editor
#99528 closed
Nov 22, 2024 -
LookAtModifier3D documentation data has typos
#99532 closed
Nov 22, 2024 -
AssetLib Editor's feature toggle does not work anymore since Game tab was added
#99398 closed
Nov 22, 2024 -
Button "Discard local changes and reload" is confusing
#99502 closed
Nov 22, 2024 -
[4.4-dev-4] VoxelGI baking crash
#98994 closed
Nov 22, 2024 -
Curve2D.get_closest_offset() doesn't work properly
#99500 closed
Nov 22, 2024 -
Tooltip in Editor Inspector is blinking
#99523 closed
Nov 22, 2024 -
Tooltips break hover events for underlying controls
#73926 closed
Nov 22, 2024 -
Screen shaders: not applying to sprite 3d, strange culling, strange interactions with preview grids
#99491 closed
Nov 22, 2024 -
[Compositor] unable to access depth texture in shader
#99493 closed
Nov 22, 2024 -
`Vector*i` divide by zero crash
#95168 closed
Nov 22, 2024 -
[Regression] SubViewportContainer doesn't call _CanDropData event
#99155 closed
Nov 22, 2024 -
When using AudioStreamInteractive, AudioStreamPlayer.get_playback_position() always returns 0
#97791 closed
Nov 22, 2024 -
2D shadow issues with multiple viewports and particles with enabled SDF collision
#99228 closed
Nov 22, 2024 -
"Replace in Files" buttons are confusing
#96930 closed
Nov 21, 2024 -
[4.4-dev5] Tooltips blink when viewing them.
#99509 closed
Nov 21, 2024 -
[4.4 dev5] Tooltip flickers
#99507 closed
Nov 21, 2024 -
Tooltips dissapear/reapear indefinitely
#99503 closed
Nov 21, 2024 -
Issue adding Inputs to InputMap in tool script
#91302 closed
Nov 21, 2024 -
InputMapEditor control is not updated when adding actions in tool mode
#44776 closed
Nov 21, 2024 -
Player animation won't play
#98366 closed
Nov 21, 2024 -
The triggers on the Xbox Series X controller have too much dead zone.
#99477 closed
Nov 20, 2024 -
C#: Callable.From() on async lambda throws a harmless exception
#99435 closed
Nov 20, 2024 -
Sky is not rendering for right eye in VR (4.4.dev4)
#99193 closed
Nov 20, 2024 -
Recent input change breaks existing input maps
#99243 closed
Nov 20, 2024 -
Vulkan: Error output on Android devices `A queue family with the requested bits could not be found.`
#99412 closed
Nov 20, 2024 -
Tooltip sometimes appears at old mouse position
#96707 closed
Nov 20, 2024 -
INV_PROJECTION_MATRIX incorrect for orthogonal cameras
#68878 closed
Nov 20, 2024 -
Animation blending to wrong positions
#98295 closed
Nov 20, 2024 -
Instance-names can not include '@' signs
#27608 closed
Nov 20, 2024 -
Multiple instances of ViewportContainer scene share state
#27326 closed
Nov 19, 2024 -
Take into consideration existing edges when drawing polygons in polygon2d editor
#27400 closed
Nov 19, 2024 -
Godot select first file when I click at the second, third etc.
#27457 closed
Nov 19, 2024 -
Renaming scripts that are currently open creates duplicate tab in script editor
#27635 closed
Nov 19, 2024 -
Godot not saving changes in "surface 1"
#27647 closed
Nov 19, 2024 -
Single GDScript syntax mistake causes multiple errors
#27702 closed
Nov 19, 2024 -
Return the focus to the editor when the play scene is closed
#26795 closed
Nov 19, 2024 -
Automatically insert the parentheses of a method or function
#26923 closed
Nov 19, 2024 -
Missing "track_get_key_indices"-methods for TYPE_AUDIO, TYPE_ANIMATION, ...
#26950 closed
Nov 19, 2024 -
F3 doesn't return to the editor while inside Help (F4)
#26991 closed
Nov 19, 2024 -
Duplicate Custom Node entry when using a plugin with class_name and registering the node
#27132 closed
Nov 19, 2024 -
3D editor transform gizmo is no longer visible by default
#99305 closed
Nov 19, 2024 -
FPS mode key time is not updated by AnimationTreckKeyEdit's SpinBox
#99320 closed
Nov 19, 2024 -
MultiplayerSpawner is broken due to not working with UIDs
#99116 closed
Nov 19, 2024 -
Restarting editor resets "Export With Debug" option
#98754 closed
Nov 19, 2024 -
Project crashes after not having opened it for some time
#99373 closed
Nov 19, 2024 -
Function draw_mesh() doesn't work
#99422 closed
Nov 19, 2024 -
LOD generation doesn`t work properly.
#99395 closed
Nov 19, 2024 -
`reload()` of `GDScript` causes memory leak
#99169 closed
Nov 19, 2024 -
Can't export any godot project which using c# on my computer in godot 4.x
#99415 closed
Nov 19, 2024 -
Is it by design that can no longer set "_editor_icon" programmatically?
#99408 closed
Nov 19, 2024 -
When the Godot editor is fullscreened on a Mac, Context Menus don't show up until you move the mouse
#81828 closed
Nov 18, 2024 -
MainLoop can no longer provide an exit code when it quits.
#90646 closed
Nov 18, 2024 -
Auto Brace Complete editor setting is incorrectly described
#98260 closed
Nov 18, 2024 -
Inconsistent Copy Behavior in Script Editor when Using Wayland Display Driver
#95649 closed
Nov 18, 2024 -
DirAccess instance methods `file_exists` and `dir_exists` do not find files/dirs in exported projects
#87552 closed
Nov 18, 2024 -
Event Configuration in Input Mapping confusing Controller Triggers with Horizontal Right Axis
#83178 closed
Nov 18, 2024 -
`TextureProgress.set_radial_initial_angle(INF)` freeze Godot
#60338 closed
Nov 18, 2024 -
The editor may shake when showing/hiding the property tooltips popup on i3wm
#98135 closed
Nov 18, 2024 -
Image loading is broken in editor
#99221 closed
Nov 18, 2024 -
Wireframe Shader bugged in Forward+, does not work at all in Compatibility
#98532 closed
Nov 18, 2024 -
C# diagnostics GD0103 and GD0104 are reported twice for properties
#99205 closed
Nov 18, 2024 -
Vulkan Mobile: LightmapGI dynamic object lighting results in black objects
#84846 closed
Nov 18, 2024 -
[4.4 dev4] compute_list render thread error
#99025 closed
Nov 18, 2024 -
Blank Window when running with NVIDIA Optimus graphics due to Nahimic service
#13208 closed
Nov 18, 2024 -
Godot Editor v4.2 Won't Start on Windows due to Nahimic Audio Driver
#85608 closed
Nov 18, 2024 -
Can't set a custom theme through editor settings
#99375 closed
Nov 18, 2024 -
Godot 4.3 Randomly generating new theme 5+ times
#97630 closed
Nov 18, 2024 -
Gridmap selection only follows world grid and not gridmap
#92655 closed
Nov 18, 2024 -
Grid Map 3D controls overrides camera movement.
#74520 closed
Nov 18, 2024 -
Gridmap spatial gizmo is not responding
#19860 closed
Nov 18, 2024 -
Editor Features, Disabling AssetsLib breaks adding nodes to scenes.
#99346 closed
Nov 18, 2024 -
Color picker in `ColorRect` node flickers rapidly until the color wheel is clicked for the first time.
#99368 closed
Nov 18, 2024 -
My problems with godot
#99365 closed
Nov 17, 2024 -
Memory leak occurs when using C# programming in the `_input` function.
#99347 closed
Nov 17, 2024 -
Some shaders got darker when loading project in dev-3 (still present in dev-4)
#99011 closed
Nov 17, 2024 -
Discontinuous texture in ParallaxBackground if the texture has to be drawn more than twice on screen
#27160 closed
Nov 16, 2024 -
TextureProgress node does not have an expand option
#26028 closed
Nov 16, 2024 -
Create shortcut keys for selecting tools from Tileset Bitmask, Occlusion etc.
#26156 closed
Nov 16, 2024
75 Issues opened by 65 people
-
kebab-case names are not translated properly into the other naming scheme options
#99586 opened
Nov 23, 2024 -
The Copy button in documentation code blocks has a broken hitbox
#99583 opened
Nov 23, 2024 -
Window which show project loading state getting pseudolocalized
#99582 opened
Nov 23, 2024 -
Dropdown bug
#99581 opened
Nov 23, 2024 -
[3.x] body_entered() with Bullet physics
#99579 opened
Nov 23, 2024 -
Monitors tab incorrectly reports integers as floats
#99577 opened
Nov 23, 2024 -
Texture filtering does not update properly
#99576 opened
Nov 23, 2024 -
When you "Save to File" a mesh from a .glb, if UIDs are used the .import file becomes corrupted
#99573 opened
Nov 23, 2024 -
Error calling deferred method: 'EditorNode::EditorNode::restart_editor'
#99571 opened
Nov 23, 2024 -
Issue with layering TileMapLayers in playtest
#99567 opened
Nov 23, 2024 -
Modified .po files are not updated when running a game with USB remote debugging
#99566 opened
Nov 22, 2024 -
CI / CD Headless Mono Export(s) don't work
#99558 opened
Nov 22, 2024 -
VoxelGI shows "specular bands" in metallic reflections
#99557 opened
Nov 22, 2024 -
OS.move_to_trash() makes window lose and gain focus
#99552 opened
Nov 22, 2024 -
Subtractive Blending doesn't work on Compatibility Renderer
#99549 opened
Nov 22, 2024 -
BBCode italic tag can override enclosing font size tag
#99546 opened
Nov 22, 2024 -
Godot4.4-dev5: String presentation of float Vector types has changed and inconsistent
#99541 opened
Nov 22, 2024 -
Godot4.4-dev4: Spaming loading messages if --verbose enabled.
#99535 opened
Nov 22, 2024 -
[3.x] Particles2D and Multithreaded rendering throws error (Rare)
#99530 opened
Nov 22, 2024 -
Changing texture width height on Line2D with tiled texture doesn't update properly automatically
#99526 opened
Nov 22, 2024 -
`CTRL+C` and `CTRL+V` of `EditorProperty::shortcut_input` hide shortcuts of `SceneTreeDock`
#99524 opened
Nov 22, 2024 -
Autowraping Label within AspectRatioContainer causes crash
#99520 opened
Nov 22, 2024 -
Vector2i % implemented wrong for gdextensions only
#99518 opened
Nov 22, 2024 -
uid's for JSON files?
#99514 opened
Nov 21, 2024 -
Dance pad buttons detected as Joypad D-pad prevent left+right and up+down
#99513 opened
Nov 21, 2024 -
Error spam when origin_from equals SpecificBone in LookAtModifier3D
#99510 opened
Nov 21, 2024 -
Scaling multi selection in the canvas editor is confusing
#99505 opened
Nov 21, 2024 -
[4.3] Using color picker in Project Settings doesn't stick
#99484 opened
Nov 21, 2024 -
Error when using Move/Duplicate To
#99475 opened
Nov 20, 2024 -
Autowrap line-breaks incorrectly at a Thai word containing upper/lower vowels or tone marks
#99474 opened
Nov 20, 2024 -
Texture Region Editor (for NinePatchRect) does not support undo / redo shortcuts
#99470 opened
Nov 20, 2024 -
Performance drop in 3D scenes with DirectionalLight in Godot 3.6 compared to 3.5
#99468 opened
Nov 20, 2024 -
Can't disable SSL in HttpRequest
#99460 opened
Nov 20, 2024 -
handle on exported range property detaches from slider when scrolling while control is hovered
#99458 opened
Nov 20, 2024 -
The order index of new node of Editable-Children-enaled scene is not saved in `.tscn` file sometimes
#99452 opened
Nov 20, 2024 -
queue_redraw triggers redraw immediately multiple times per frame without queuing
#99443 opened
Nov 19, 2024 -
Appending to a Node's array through an EditorScript doesn't save the changes to the scene file
#99442 opened
Nov 19, 2024 -
Calling Tween.custom_step() from within a tween freezes the game and produces an unclear fatal C++ error
#99441 opened
Nov 19, 2024 -
get_window().focus_entered signal is broken with OptionButtons
#99438 opened
Nov 19, 2024 -
Move initialize_physics to own file
#99436 opened
Nov 19, 2024 -
Imported Animation Name Gets Truncated with "Cycle" Ending
#99432 opened
Nov 19, 2024 -
Parameter audio/driver/output_latency typed as INT is too restrictive to adjust the buffer size.
#99423 opened
Nov 19, 2024 -
Unable to Run Projects on Godot 4.4.dev4 Android - Editor Reloads After Black Screen
#99421 opened
Nov 19, 2024 -
FPS almost halved going from 4.4 dev3 to 4.4 dev 4.
#99420 opened
Nov 19, 2024 -
Moving C# scripts outside of Godot breaks source generation
#99410 opened
Nov 18, 2024 -
Using built-in feature tags as custom feature tags can cause bugs
#99400 opened
Nov 18, 2024 -
Web export renders materials with 1px thin textures as fully black
#99399 opened
Nov 18, 2024 -
display_server_wayland.cpp has unreachable code
#99392 opened
Nov 18, 2024 -
`AudioStreamInteractive` breaks when modified while already playing
#99384 opened
Nov 18, 2024 -
Free a node which has a running Tween or an awaited coroutine method will cause Memory leak
#99383 opened
Nov 18, 2024 -
Mouse jumps to random positions upon moving, when mode is set to confined and if warp mouse is used
#99382 opened
Nov 18, 2024 -
AudioEffectCapture and AudioStreamGenerator producing slowed audio since after 4.4-dev3
#99380 opened
Nov 18, 2024 -
Exported properties of parent class not showing on derived class in editor
#99377 opened
Nov 18, 2024 -
Minimum window size of the editor is too large, especially for standard 1920x1080 monitors
#99369 opened
Nov 17, 2024 -
Internal Script Error: Opcode :0
#99360 opened
Nov 17, 2024 -
Script Editor: select next occurrence can't handle newlines
#99358 opened
Nov 17, 2024 -
Tile map layer editor buttons toggle grid and highlight layer is not showing correct status
#99356 opened
Nov 17, 2024 -
Focused `SpinBox` fires `ValueChanged` signal when `SetValueNoSignal` is called
#99349 opened
Nov 17, 2024 -
The material of a CSGShape3D as child of a CSGCombiner3D does not obey local triplanar coordinates
#99344 opened
Nov 17, 2024 -
Sub-window graphics issues with Forward+ on Raspberry Pi
#99343 opened
Nov 17, 2024 -
GLTF Root Scale does not apply to Collision Shapes generated from Meshes
#99342 opened
Nov 17, 2024 -
'as' operator breaks expectation for Packed Array types being copied by reference
#99336 opened
Nov 16, 2024 -
The property string "Physics Layer %d" in TileSet editor has not been got translated
#99335 opened
Nov 16, 2024 -
Improper navigation mesh merging in some cases
#99334 opened
Nov 16, 2024 -
Incorrect "Parse Error" for cyclic dependency in Resource
#99333 opened
Nov 16, 2024 -
Joystick Motion not triggering Pressed signal on Button when assigned via Shortcut
#99331 opened
Nov 16, 2024 -
Skeleton3D.set_bone_pose() does not set the real pose transform
#99330 opened
Nov 16, 2024 -
Native FileDialog crashing on Android
#99326 opened
Nov 16, 2024 -
`SpinBox` fires `ValueChanged` when focus changes to a `TreeItem` and it souldn't
#99323 opened
Nov 16, 2024
334 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Add VisualShape2D node for drawing common shapes
#99210 commented on
Nov 20, 2024 • 34 new comments -
Improve usage of `String.split()` vs `get_slice()`
#62083 commented on
Nov 18, 2024 • 24 new comments -
Add GDExtension `variant_get_ptr_internal_getter`, facilitating `VariantGetInternalPtr`-like behavior in GDExtension
#99201 commented on
Nov 20, 2024 • 23 new comments -
Vulkan raytracing plumbing
#99119 commented on
Nov 21, 2024 • 17 new comments -
Implement script editor hover hint with description
#63908 commented on
Nov 18, 2024 • 16 new comments -
Add unit tests for TCPServer
#97262 commented on
Nov 23, 2024 • 11 new comments -
Automatically resolve initial and final action for draw lists.
#98670 commented on
Nov 22, 2024 • 10 new comments -
Add a focus border on `ScrollContainer`
#97521 commented on
Nov 23, 2024 • 10 new comments -
Add Web MIDI support
#95928 commented on
Nov 23, 2024 • 9 new comments -
Add --fail-on-error option and fail exports on errors
#99254 commented on
Nov 19, 2024 • 9 new comments -
Add RetargetModifier3D for realtime retarget to keep original rest
#97824 commented on
Nov 22, 2024 • 9 new comments -
[3.x] Fix invalid string to int cast yields 0.
#94485 commented on
Nov 23, 2024 • 8 new comments -
Add temp utilities (alias `OS::get_temp_dir()`, `FileAccess::create_temp()`, and `DirAccess::create_temp()`)
#98397 commented on
Nov 19, 2024 • 7 new comments -
Add ability to include built-in include files
#94193 commented on
Nov 22, 2024 • 7 new comments -
Embed game process in editor
#99010 commented on
Nov 22, 2024 • 6 new comments -
Add top-level @export to separate class_name.
#63758 commented on
Nov 18, 2024 • 6 new comments -
Generate thumbnails on imported scenes.
#96544 commented on
Nov 23, 2024 • 5 new comments -
Overhaul Node3D documentation
#87440 commented on
Nov 22, 2024 • 5 new comments -
Editor: Document comment marker editor settings
#96566 commented on
Nov 22, 2024 • 4 new comments -
Fix file logging log rotation
#98216 commented on
Nov 20, 2024 • 4 new comments -
Show String properties' text in a tooltip in the inspector
#76231 commented on
Nov 20, 2024 • 4 new comments -
[Legacy color picker] Use zoomed preview at the mouse position instead of Label.
#98411 commented on
Nov 19, 2024 • 4 new comments -
Autofill comment when inserting a new line in documentation
#95955 commented on
Nov 16, 2024 • 4 new comments -
[Windows] Fix root folder filter in native file dialog.
#98839 commented on
Nov 16, 2024 • 3 new comments -
New Dijkstra2D/3D classes to implement breadth-first pathfinding
#64326 commented on
Nov 18, 2024 • 3 new comments -
GDScript: access level for class method and class variable
#98606 commented on
Nov 23, 2024 • 3 new comments -
Upgrade SDFGI to HDDAGI
#86267 commented on
Nov 18, 2024 • 3 new comments -
Implement dynamic scaling of the LineEdit right icon based on control size and scale factor
#95817 commented on
Nov 22, 2024 • 3 new comments -
Implement 2D instance uniforms
#99230 commented on
Nov 23, 2024 • 3 new comments -
Improvements from TheForge
#99257 commented on
Nov 22, 2024 • 3 new comments -
Implement FXAA 3.11 to replace the current broken implementation
#89582 commented on
Nov 17, 2024 • 3 new comments -
Directly create window to desired state without post adjustment
#68029 commented on
Nov 18, 2024 • 2 new comments -
OpenXR: Add support for binding modifiers
#97140 commented on
Nov 22, 2024 • 2 new comments -
[FileAccess] Return error codes from `store_*` methods.
#78289 commented on
Nov 23, 2024 • 2 new comments -
[Client side decorations] Implement window drag handles.
#80891 commented on
Nov 22, 2024 • 2 new comments -
[Input] Add comments, and elaborate on unmapped joypads in class documentations
#99314 commented on
Nov 17, 2024 • 2 new comments -
Add `RandomNumberGenerator.create_from_seed()` static method
#64867 commented on
Nov 18, 2024 • 2 new comments -
Improve code flow in `ScriptServer::init_languages()`
#67827 commented on
Nov 18, 2024 • 1 new comment -
Add transparency support for LightmapGI
#90109 commented on
Nov 22, 2024 • 1 new comment -
Unify filter feature and improve space management for EditorFileDialog
#98022 commented on
Nov 22, 2024 • 1 new comment -
Identify debug instances with window title
#68054 commented on
Nov 18, 2024 • 1 new comment -
[Web] Ensure editor crossorigin isolation headers
#98901 commented on
Nov 21, 2024 • 1 new comment -
Fix lots of misc undefined behaviour
#67375 commented on
Nov 18, 2024 • 1 new comment -
Configure embedding per Window instead of per Viewport
#62387 commented on
Nov 22, 2024 • 1 new comment -
Update Z Index property location in Node2D class reference
#99238 commented on
Nov 20, 2024 • 1 new comment -
Add animation node extension
#99181 commented on
Nov 20, 2024 • 1 new comment -
Print extended hardware information when running in verbose mode
#75025 commented on
Nov 19, 2024 • 1 new comment -
[Visual Shader] Fix nodes' relative positions changed in a different display scale.
#97620 commented on
Nov 20, 2024 • 1 new comment -
Add AMD AntiLag 2 support
#96991 commented on
Nov 22, 2024 • 1 new comment -
Fix `ColorPickerButton` close popup on mouse click
#98428 commented on
Nov 19, 2024 • 1 new comment -
Fix `CollisionObject3D` signals not triggering when mouse mode is `captured`
#91332 commented on
Nov 22, 2024 • 1 new comment -
Register Engine, OS, ProjectSettings, and Time singletons in time for for `INITIZATION_LEVEL_CORE`
#98862 commented on
Nov 22, 2024 • 1 new comment -
`HTTPRequest` make working with headers easier
#97174 commented on
Nov 18, 2024 • 1 new comment -
Add an ObjectDB Profiling Tool
#97210 commented on
Nov 23, 2024 • 1 new comment -
Add unit tests for UDPServer
#97311 commented on
Nov 23, 2024 • 1 new comment -
Clarify GDScript dictionary syntax restrictions
#99285 commented on
Nov 16, 2024 • 1 new comment -
[Core] Optimize hash map/set by moving checks if there are no collisions
#92882 commented on
Nov 19, 2024 • 0 new comments -
Implement screen reader support using AccessKit library.
#76829 commented on
Nov 19, 2024 • 0 new comments -
CI: Refine `mypy` integration
#93052 commented on
Nov 18, 2024 • 0 new comments -
Add `String::replace_char(s)` methods for performance and convenience
#92475 commented on
Nov 20, 2024 • 0 new comments -
Mention `fmod()` when relevant in GDScript error message about modulo types
#93328 commented on
Nov 21, 2024 • 0 new comments -
SCons: Improve colored output
#93479 commented on
Nov 18, 2024 • 0 new comments -
Allow tool script to alter transform of node 3d editor viewport camera
#93503 commented on
Nov 22, 2024 • 0 new comments -
Improve BitMap error reporting when trying to exceed size limits
#93840 commented on
Nov 19, 2024 • 0 new comments -
[4.3] Add documentation note on Object's boolean context
#93896 commented on
Nov 22, 2024 • 0 new comments -
[macOS] Change the shortcut for Align Transform with View
#94026 commented on
Nov 20, 2024 • 0 new comments -
Fix mesh corruption of CSG by using elalish/manifold
#94321 commented on
Nov 23, 2024 • 0 new comments -
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations
#94368 commented on
Nov 21, 2024 • 0 new comments -
Add `CONNECT_NO_EDITOR`
#74796 commented on
Nov 16, 2024 • 0 new comments -
[macOS .NET] Add homebrew paths to the search locations.
#74221 commented on
Nov 17, 2024 • 0 new comments -
Expose `custom_data` per cell in GridMap
#69646 commented on
Nov 19, 2024 • 0 new comments -
Core: Convert `Math` class to namespace
#94441 commented on
Nov 19, 2024 • 0 new comments -
[Input] [Windows] Limit for-loop to the 14 actually available buttons for XInput
#99313 commented on
Nov 17, 2024 • 0 new comments -
Support output to HDR monitors
#94496 commented on
Nov 21, 2024 • 0 new comments -
Core: Fix BitMap RDP algorithm
#94602 commented on
Nov 20, 2024 • 0 new comments -
Improve blend tree contrast/margins
#94721 commented on
Nov 22, 2024 • 0 new comments -
Add beat and bar getters to AudioStreamPlayer[2D/3D]
#81542 commented on
Nov 19, 2024 • 0 new comments -
Implement a struct-like type that can be exposed to scripting.
#82198 commented on
Nov 17, 2024 • 0 new comments -
Add support for 'external' AnimationNode type.
#83477 commented on
Nov 18, 2024 • 0 new comments -
Fix SkeletonModification2DTwoBoneIK with negative scales.
#81051 commented on
Nov 17, 2024 • 0 new comments -
Add a Viewport method to get automatically computed 2D stretch transform
#80965 commented on
Nov 19, 2024 • 0 new comments -
Add the ability to expose nodes for direct access in instantiated scenes
#84018 commented on
Nov 19, 2024 • 0 new comments -
Implement LightmapGI shadowmasks
#85653 commented on
Nov 17, 2024 • 0 new comments -
Add stencil support to spatial materials
#80710 commented on
Nov 18, 2024 • 0 new comments -
Add an additional input stage after physics picking
#79826 commented on
Nov 21, 2024 • 0 new comments -
Document performance caveats of RGB image formats versus RGBA
#79771 commented on
Nov 20, 2024 • 0 new comments -
Add AgX and AgX Punchy tonemapper options to Environment
#87260 commented on
Nov 18, 2024 • 0 new comments -
Make the occlusion culling debug draw mode draw a translucent overlay
#79733 commented on
Nov 20, 2024 • 0 new comments -
[Navigation] Restore 2D only navigation
#88681 commented on
Nov 22, 2024 • 0 new comments -
Implement Mesh Shader support for Rendering Device Vulkan and DirectX12
#88934 commented on
Nov 21, 2024 • 0 new comments -
Expose get_autoload_list to gdscript
#89198 commented on
Nov 18, 2024 • 0 new comments -
Allow exporting variables of type Variant
#89324 commented on
Nov 20, 2024 • 0 new comments -
Replace the use of StringBuilder with StringBuffer
#77158 commented on
Nov 21, 2024 • 0 new comments -
Expose `Node::get_internal_mode()`
#90040 commented on
Nov 23, 2024 • 0 new comments -
Rework the Configuration Warning system
#90049 commented on
Nov 23, 2024 • 0 new comments -
Make TextEdit autocompletion replace word unless Shift is held
#90723 commented on
Nov 18, 2024 • 0 new comments -
Add Camera3D preview in Inspector
#90778 commented on
Nov 22, 2024 • 0 new comments -
Add `OS.get_physical_processor_count()` method
#76932 commented on
Nov 19, 2024 • 0 new comments -
Improve ConnectionDock connections info
#90813 commented on
Nov 21, 2024 • 0 new comments -
Make `PopupMenu/Panel` shadows properly visible again
#91333 commented on
Nov 23, 2024 • 0 new comments -
Implement a importer to support Lottie animation
#91580 commented on
Nov 21, 2024 • 0 new comments -
[Core] Add convenience access to front/back element of `List`
#91649 commented on
Nov 22, 2024 • 0 new comments -
Expose `set_edited`, `is_edited`, and `get_edited_version`
#91703 commented on
Nov 18, 2024 • 0 new comments -
Fix some arguments being passed as references in virtual functions
#92175 commented on
Nov 20, 2024 • 0 new comments -
SCons: Warn user about unrecognized options
#99055 commented on
Nov 19, 2024 • 0 new comments -
Add `HScrollbar` to `ItemList` when `max_columns == 0`
#99050 commented on
Nov 16, 2024 • 0 new comments -
Implement default_canvas_cull_mask
#98989 commented on
Nov 20, 2024 • 0 new comments -
GLTF: Don't duplicate textures when importing blend files
#98909 commented on
Nov 19, 2024 • 0 new comments -
Add copy button to toast notification
#98778 commented on
Nov 20, 2024 • 0 new comments -
Fix occlusion culling for double builds by enforcing float conversion for Embree.
#98770 commented on
Nov 23, 2024 • 0 new comments -
Don't tint editor bottom panel icons when hovered or pressed
#98765 commented on
Nov 19, 2024 • 0 new comments -
SCons: Make builders prettier, utilize `constexpr`
#98653 commented on
Nov 21, 2024 • 0 new comments -
Fix and improve editor state persistence for the VisualShader editor
#98566 commented on
Nov 20, 2024 • 0 new comments -
GDScript: Implement soft access restriction for members prefixed with `_` and `__` (as warning by default)
#98557 commented on
Nov 18, 2024 • 0 new comments -
Show file names in remove files confirmation dialog
#98539 commented on
Nov 18, 2024 • 0 new comments -
Add editor setting for default animation step
#98414 commented on
Nov 18, 2024 • 0 new comments -
Don't throw error on unrecognized #pragma for compatibility with glsl3.0
#98413 commented on
Nov 23, 2024 • 0 new comments -
Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node
#98402 commented on
Nov 18, 2024 • 0 new comments -
Rationalize busy waits
#98385 commented on
Nov 22, 2024 • 0 new comments -
Update folding of array elements after element is moved
#98364 commented on
Nov 18, 2024 • 0 new comments -
Add layer name fields to `TileSet`'s Physics Layers, Occlusion Layers, and Navigation Layers
#98252 commented on
Nov 17, 2024 • 0 new comments -
Android: Set default ACCESS_FILESYSTEM root
#99310 commented on
Nov 16, 2024 • 0 new comments -
RID Max Allocation Project Setting
#99307 commented on
Nov 22, 2024 • 0 new comments -
SCons: Separate module defines
#99302 commented on
Nov 17, 2024 • 0 new comments -
Automatically create NavigationRegion default navigation mesh resources in the editor
#99298 commented on
Nov 19, 2024 • 0 new comments -
[Editor] Fix return of `EditorTranslationParserPlugin._get_comments`
#99297 commented on
Nov 20, 2024 • 0 new comments -
LSP: Fix spec violations that break the VSCode outline
#99295 commented on
Nov 22, 2024 • 0 new comments -
Add animation state machine signals to animation tree
#99293 commented on
Nov 19, 2024 • 0 new comments -
Fix calculation of inercia and centre of mass to account for shapes not centered.
#99283 commented on
Nov 17, 2024 • 0 new comments -
Add `volume_linear` property and getter/setter methods for audio-related classes
#99268 commented on
Nov 20, 2024 • 0 new comments -
Resolve some popping and mistiming in AudioStreamInteractive
#99264 commented on
Nov 18, 2024 • 0 new comments -
Add a new theme for the Android and XR editor
#99246 commented on
Nov 20, 2024 • 0 new comments -
Fix file order issue with base and enumerated file-names
#99245 commented on
Nov 17, 2024 • 0 new comments -
SCons: Integrate `annotations` as required import
#99180 commented on
Nov 21, 2024 • 0 new comments -
XR: Allow locking the camera to the `XROrigin3D` for benchmarking or automated testing
#99145 commented on
Nov 19, 2024 • 0 new comments -
[Linux] Use safe IDs for native file dialog options. Show extensions in export dialog.
#99110 commented on
Nov 16, 2024 • 0 new comments -
Add documentation note on Object's boolean context
#99091 commented on
Nov 19, 2024 • 0 new comments -
Add note about LightmapGI only baking nodes under its parent
#99079 commented on
Nov 17, 2024 • 0 new comments -
Implement StaticBlockAllocator for HashMap, List, RBMap, RBSet.
#97016 commented on
Nov 22, 2024 • 0 new comments -
Fix dictionary editor steals focus when reloading script
#96940 commented on
Nov 19, 2024 • 0 new comments -
Add translation preview in editor
#96921 commented on
Nov 17, 2024 • 0 new comments -
Avoid calculating dynamic lights when lights are already baked using the static bake mode in the Forward+ renderer
#96771 commented on
Nov 23, 2024 • 0 new comments -
[RTL] Fix indent in tables and tables in indent.
#96735 commented on
Nov 21, 2024 • 0 new comments -
Add helper methods for core container conversions
#96622 commented on
Nov 20, 2024 • 0 new comments -
Add support for AIFF files and other WAV formats
#96545 commented on
Nov 22, 2024 • 0 new comments -
Core: Use `Math` functions where possible
#96498 commented on
Nov 19, 2024 • 0 new comments -
Support hiding functions calls in Method Tracks
#96421 commented on
Nov 19, 2024 • 0 new comments -
Use `qoa.c` and custom compress procedure
#96346 commented on
Nov 17, 2024 • 0 new comments -
Add `String::remove_string` method for convenience
#96226 commented on
Nov 20, 2024 • 0 new comments -
Improve string formatting error messages
#95497 commented on
Nov 21, 2024 • 0 new comments -
Fix Lock and Group for canvas items not updated in editor after changed in SceneTree
#95333 commented on
Nov 17, 2024 • 0 new comments -
Fix connecting a signal with a double click is too difficult
#95044 commented on
Nov 21, 2024 • 0 new comments -
Add support for default arguments in utility functions
#95017 commented on
Nov 19, 2024 • 0 new comments -
Allow frame_queue_size=1 for reduced input lag
#94898 commented on
Nov 21, 2024 • 0 new comments -
Fix ProjectSettings Name casing Options and missing String Methods
#94883 commented on
Nov 23, 2024 • 0 new comments -
Image: More cleanup and reduced code duplication
#98100 commented on
Nov 19, 2024 • 0 new comments -
Clean up ResourceImporterTexture
#98071 commented on
Nov 18, 2024 • 0 new comments -
Fix Android mono export with 2 or more cpu architectures fails
#98066 commented on
Nov 18, 2024 • 0 new comments -
Fix uneditable `LineEdit`, `TextEdit` and `CodeEdit` virtual keyboard popup on mobile
#98012 commented on
Nov 19, 2024 • 0 new comments -
Add linux-bionic RID Export Option
#97908 commented on
Nov 19, 2024 • 0 new comments -
Add theme type variations for secondary Trees and ItemLists
#97884 commented on
Nov 19, 2024 • 0 new comments -
Optimize `SceneTreeEditor::_update_node_tooltip()`
#97777 commented on
Nov 21, 2024 • 0 new comments -
Fix LightmapGI not working with MultiMeshes
#97755 commented on
Nov 21, 2024 • 0 new comments -
Improve blurred content of embedded windows
#97745 commented on
Nov 16, 2024 • 0 new comments -
Improve quality of mesh and material resource previews in the editor
#97468 commented on
Nov 22, 2024 • 0 new comments -
Add tests for SplitContainer
#97371 commented on
Nov 20, 2024 • 0 new comments -
Fix `is_playing` on `AudioStreamPlaybackInteractive` when the last clip is done
#97366 commented on
Nov 18, 2024 • 0 new comments -
`AudioStreamPlaybackInteractive`: Add `clip_started`, `clip_ended` signals, and expose `playback_current`
#97349 commented on
Nov 18, 2024 • 0 new comments -
Update Inspector when renaming a file via File System Dock
#97348 commented on
Nov 17, 2024 • 0 new comments -
Prevent infinite recursion in first `_draw`
#97328 commented on
Nov 22, 2024 • 0 new comments -
Avoid duplicating signals from scene instances into packed scenes
#97303 commented on
Nov 17, 2024 • 0 new comments -
Enable Auto Reload Scripts on External Change by default in the editor settings
#97148 commented on
Nov 19, 2024 • 0 new comments -
CharacterBody3D with `floor_constant_speed` still slightly slower when going uphill
#99244 commented on
Nov 21, 2024 • 0 new comments -
Subresources saving without NOTIFICATION_EDITOR_PRE_SAVE firing
#95939 commented on
Nov 20, 2024 • 0 new comments -
4.2 World Environment Glow Effect - Makes Everything Glow
#86098 commented on
Nov 20, 2024 • 0 new comments -
The name specified in class_name cannot be used as const.
#83703 commented on
Nov 20, 2024 • 0 new comments -
`--build-solutions` hanging again in 4.3-stable
#98916 commented on
Nov 20, 2024 • 0 new comments -
Show a selected Bone Gizmo when Clicking on it keyframe
#95994 commented on
Nov 20, 2024 • 0 new comments -
Sub-window does not capture mouse_entered() / mouse_exited() events on Area2D
#98789 commented on
Nov 19, 2024 • 0 new comments -
GridMap `get_cell_item_orientation()` returns an integer instead of a Vector3
#27314 commented on
Nov 19, 2024 • 0 new comments -
Label3D sometimes becomes invisible in editor
#77153 commented on
Nov 19, 2024 • 0 new comments -
Textboxes trap the input using keyboard only
#27036 commented on
Nov 19, 2024 • 0 new comments -
[TRACKER] XWayland-related issues
#78581 commented on
Nov 19, 2024 • 0 new comments -
Godot 4.3 Crashes During Import of Large Asset Directory
#96242 commented on
Nov 19, 2024 • 0 new comments -
`EditorExportPlugin`: `skip()` can cause issues when customizing a `CompressedTexture2D`
#94045 commented on
Nov 19, 2024 • 0 new comments -
Texture used for filling Line2D gets strangely distorted when using Tile mode
#70337 commented on
Nov 19, 2024 • 0 new comments -
Can't have a null resource in import defaults of EditorImportPlugin
#99267 commented on
Nov 19, 2024 • 0 new comments -
Vulkan: DirectionalLight3D Angular Distance breaks shadows with long distance or complex shadow casters
#63610 commented on
Nov 19, 2024 • 0 new comments -
Instances of inherited scenes are not updated properly after changing any property
#93365 commented on
Nov 19, 2024 • 0 new comments -
Major framerate drop on Windows when moving mouse in very simple project, unless profiling
#60646 commented on
Nov 19, 2024 • 0 new comments -
Readd support for web platform exports when using the C# (.NET) version of the engine
#70796 commented on
Nov 19, 2024 • 0 new comments -
Instance uniforms are not implemented for 2D shaders
#62943 commented on
Nov 18, 2024 • 0 new comments -
Random crashes occur during runtime, Program crashed with signal 4
#99064 commented on
Nov 18, 2024 • 0 new comments -
Concatenating constant arrays always gives the same array reference
#96152 commented on
Nov 21, 2024 • 0 new comments -
draw() signal is emitted twice on Control Nodes but not Node2d
#97507 commented on
Nov 21, 2024 • 0 new comments -
ProgressBar calls the `_draw()` function an infinite number of times
#95709 commented on
Nov 21, 2024 • 0 new comments -
struck at splash screen after adding child inside _draw() function
#95810 commented on
Nov 21, 2024 • 0 new comments -
.NET: Failed to unload assemblies. Please check <this issue> for more information.
#78513 commented on
Nov 21, 2024 • 0 new comments -
Assigning text on a TextEdit breaks the last line
#98913 commented on
Nov 21, 2024 • 0 new comments -
Window node cannot be moved or resized in the editor (DisplayServer)
#56872 commented on
Nov 21, 2024 • 0 new comments -
Using the `viewport` stretch mode and resizing the window (or using "shrink" value other than 1) results in black screen if MSAA is forced on in Nvidia settings
#18320 commented on
Nov 21, 2024 • 0 new comments -
Two Identical Meshes But Only One Works with Skeleton
#98944 commented on
Nov 20, 2024 • 0 new comments -
Godot crashes when using an external editor
#94843 commented on
Nov 20, 2024 • 0 new comments -
`_UnhandledInput` and Object Picking interact in what seems like an undocumented way
#95116 commented on
Nov 20, 2024 • 0 new comments -
MenuButton doesn't remove buttons properly if I force it it crashes
#97327 commented on
Nov 20, 2024 • 0 new comments -
[4.3] Web Export not working via command line
#97841 commented on
Nov 20, 2024 • 0 new comments -
Can't get method on CallableCustom "Delegate::Invoke" error when using a lambda function in UndoRedo.AddDoMethod and UndoRedo.AddUndoMethod
#90430 commented on
Nov 20, 2024 • 0 new comments -
Full screen quad depth buffer issues depending on camera settings
#48202 commented on
Nov 20, 2024 • 0 new comments -
Godot4.1 crash
#80159 commented on
Nov 20, 2024 • 0 new comments -
ResourceLoader.load_threaded_get_status returns THREAD_LOAD_LOADED after ResourceLoader.load_threaded_request with invalid path
#95490 commented on
Nov 20, 2024 • 0 new comments -
ENet server memory leak when clients disconnect abruptly
#98358 commented on
Nov 20, 2024 • 0 new comments -
C# Reference in a Inherited Scene breaks (Null or Disposed)
#99018 commented on
Nov 20, 2024 • 0 new comments -
export var PackedScene crash when having circular references
#24146 commented on
Nov 20, 2024 • 0 new comments -
Change window size at runtime will shrink viewport size in android
#98088 commented on
Nov 17, 2024 • 0 new comments -
Project or editor crashes randomly from xcb XInitThreads
#75308 commented on
Nov 17, 2024 • 0 new comments -
Window per-pixel transparency does not work on hybrid GPU systems (NVIDIA Optimus)
#76167 commented on
Nov 17, 2024 • 0 new comments -
GD.RandRange is broken at integer limits, always returning the same number.
#94578 commented on
Nov 17, 2024 • 0 new comments -
[TRACKER] Rendering issues with deep scenes
#98655 commented on
Nov 17, 2024 • 0 new comments -
[4.3] Crash when exporting in headless mode on linux with godot 4.3
#99284 commented on
Nov 17, 2024 • 0 new comments -
Godot does not detect rear analog triggers on the stadia controller.
#94585 commented on
Nov 17, 2024 • 0 new comments -
`GDScript` resources are not unloaded due to an extra reference
#77513 commented on
Nov 17, 2024 • 0 new comments -
Disable V-Sync mode, memory leak occurs when running the project.
#99269 commented on
Nov 17, 2024 • 0 new comments -
Acces Android storage FileDialog
#84631 commented on
Nov 17, 2024 • 0 new comments -
Having a material resource set to "local to scene" causes the material to be replaced with a copy in the editor.
#69424 commented on
Nov 16, 2024 • 0 new comments -
Reloading a scene won't reset exported custom resource properties
#57268 commented on
Nov 16, 2024 • 0 new comments -
Unable to assign Skeleton with Import Script
#95461 commented on
Nov 16, 2024 • 0 new comments -
store_string can corrupt files on Windows
#77398 commented on
Nov 16, 2024 • 0 new comments -
Godot export release doesn't pack enough data from C#
#99208 commented on
Nov 16, 2024 • 0 new comments -
Cannot Play any Games Made with Godot
#99106 commented on
Nov 16, 2024 • 0 new comments -
Runtime TileData modifications are reset after TileMapLayer _rendering_update
#93327 commented on
Nov 16, 2024 • 0 new comments -
How to Scroll via ScrollContainer in android or touch screen devices
#21137 commented on
Nov 16, 2024 • 0 new comments -
Websockets disconnect when idle on web builds
#99032 commented on
Nov 16, 2024 • 0 new comments -
Changing the script on an object in the editor and undoing does not restore any properties
#99303 commented on
Nov 16, 2024 • 0 new comments -
Godot always freezes when I press the export project button for Android using a Gradle build.
#97049 commented on
Nov 18, 2024 • 0 new comments -
Cannot build with `builtin_miniupnpc=no`
#99196 commented on
Nov 18, 2024 • 0 new comments -
Can no longer select contents of a WindowDialog using mouse (In Editor)
#79289 commented on
Nov 18, 2024 • 0 new comments -
Godot 4.x is significantly slower than 3.5.1 in creating nodes
#71182 commented on
Nov 18, 2024 • 0 new comments -
Selecting an AnimationPlayer node after having an AnimationTree node selected, doesn't open the Animation editor
#93814 commented on
Nov 18, 2024 • 0 new comments -
The lighting is breaking
#99255 commented on
Nov 18, 2024 • 0 new comments -
ENet Node not found errors
#99098 commented on
Nov 18, 2024 • 0 new comments -
Ellipsis sometimes not being rendered for RTL text
#99237 commented on
Nov 18, 2024 • 0 new comments -
[Performance] AudioStreamImporter waveform view extremely slow when maximized
#97572 commented on
Nov 18, 2024 • 0 new comments -
Godot Randomly Crashes even when idle, Event Viewer says it's dxgi faulting
#99315 commented on
Nov 18, 2024 • 0 new comments -
Button groups don't work with packed scenes
#93559 commented on
Nov 18, 2024 • 0 new comments -
Animated CanvasMaterials in Particles2D do not play nicely together with trails.
#97667 commented on
Nov 18, 2024 • 0 new comments -
PointLight2D doesn't respect Nearest texture filter for normal-maps or shadows
#76266 commented on
Nov 18, 2024 • 0 new comments -
Poor mobile performance on HTML5 export
#58836 commented on
Nov 18, 2024 • 0 new comments -
Disabling "Script Editor" editor feature causes external script editor to not auto-launch
#99308 commented on
Nov 18, 2024 • 0 new comments -
Godot editor and game windows stutter and flicker black randomly
#82768 commented on
Nov 18, 2024 • 0 new comments -
Networking: synchronizing animations does not work
#82725 commented on
Nov 18, 2024 • 0 new comments -
Godot 4 .Net - Loading / Assigning a script exported from another project fails with error ("Cannot instance script because the associated class could not be found")
#75352 commented on
Nov 18, 2024 • 0 new comments -
Audio sometimes (very rarely) plays a loud cracking burst instead of the intended sound
#57726 commented on
Nov 17, 2024 • 0 new comments -
[TRACKER] Wayland issues
#88346 commented on
Nov 17, 2024 • 0 new comments -
Implement add custom animation nodes.
#69641 commented on
Nov 17, 2024 • 0 new comments -
New "get_path_score" function for AStar
#64150 commented on
Nov 18, 2024 • 0 new comments -
Enable users to react to save/load operations globally.
#63418 commented on
Nov 18, 2024 • 0 new comments -
GDScript 2.0: Add back logical operations between various types
#63022 commented on
Nov 18, 2024 • 0 new comments -
fix linear2db returning null
#61935 commented on
Nov 18, 2024 • 0 new comments -
CSGPolygon add interpolation
#61424 commented on
Nov 21, 2024 • 0 new comments -
Add server rpc mode
#61421 commented on
Nov 18, 2024 • 0 new comments -
TrayBroker class for interaction with desktop services
#60501 commented on
Nov 18, 2024 • 0 new comments -
Add a project setting and Engine property to toggle fixed FPS at runtime
#60284 commented on
Nov 18, 2024 • 0 new comments -
[Net] StreamPeer::get_data now always returns the number of bytes read.
#59580 commented on
Nov 18, 2024 • 0 new comments -
[Net] Socket polling for blocking input in HTTPClient.
#59579 commented on
Nov 18, 2024 • 0 new comments -
Allow to customize TabContainer tabs in editor
#58749 commented on
Nov 16, 2024 • 0 new comments -
Allow negative Near values in Camera3D when using orthogonal projection
#54850 commented on
Nov 18, 2024 • 0 new comments -
Allow Expression to parse lowercase inf, nan
#53699 commented on
Nov 18, 2024 • 0 new comments -
Add support for building shared libraries on linuxbsd
#52566 commented on
Nov 18, 2024 • 0 new comments -
Cleanup and simplify camera override API
#52285 commented on
Nov 16, 2024 • 0 new comments -
Increase djb2 hash quality by using xor instead of add.
#51449 commented on
Nov 18, 2024 • 0 new comments -
Utilize empty base class optimization in Vector<T> to save memory
#49957 commented on
Nov 18, 2024 • 0 new comments -
Refactor main.cpp setup
#49362 commented on
Nov 18, 2024 • 0 new comments -
Fix C# file extension not appearing in Search in File Extensions default
#49047 commented on
Nov 18, 2024 • 0 new comments -
[3.x] Add blend_premul_alpha support to scene shaders.
#36747 commented on
Nov 20, 2024 • 0 new comments -
Bring back `Engine.editor_hint` as a read-only property
#69103 commented on
Nov 18, 2024 • 0 new comments -
Allow to override editor settings per project
#69012 commented on
Nov 18, 2024 • 0 new comments -
Remove "Open Anyway" when opening model
#68707 commented on
Nov 22, 2024 • 0 new comments -
Time: improving consistency with ISO8601 standard
#68510 commented on
Nov 18, 2024 • 0 new comments -
Expose near lossless WebP encoding
#67918 commented on
Nov 18, 2024 • 0 new comments -
Extend Curve to allow for domains outside of [0, 1].
#67857 commented on
Nov 21, 2024 • 0 new comments -
Add `Color.get_named_colors()`
#67752 commented on
Nov 18, 2024 • 0 new comments -
Expose `String.validate_identifier` method
#67701 commented on
Nov 18, 2024 • 0 new comments -
Add an Engine method to get the 1% percentile low FPS
#67136 commented on
Nov 18, 2024 • 0 new comments -
GDExtension return operation status for class extension (un)register
#67121 commented on
Nov 18, 2024 • 0 new comments -
add errors to silent variant conversions
#66912 commented on
Nov 18, 2024 • 0 new comments -
Improve `reload_scripts` in `ScriptEditor`
#66658 commented on
Nov 18, 2024 • 0 new comments -
Implement automatic FPS limiting based on highest display refresh rate
#66367 commented on
Nov 18, 2024 • 0 new comments -
Add "Auto" horizontal alignment mode, to align text left or right, depending on the text writing direction.
#66037 commented on
Nov 18, 2024 • 0 new comments -
Add to_vectorX_array methods to PackedByteArray
#65811 commented on
Nov 18, 2024 • 0 new comments -
Add `session-id` CLI Argument to Allow for Debugger Session Identification
#64913 commented on
Nov 18, 2024 • 0 new comments -
Fix property/method filtering in extension_api_dump.cpp
#64825 commented on
Nov 18, 2024 • 0 new comments -
Remove misused PropertyInfo signature
#64643 commented on
Nov 18, 2024 • 0 new comments -
Refactor multiple core/math functions
#64224 commented on
Nov 18, 2024 • 0 new comments -
Add a method to print the stack trace
#64205 commented on
Nov 18, 2024 • 0 new comments -
A string from the standard input is incorrectly compared with another
#80136 commented on
Nov 22, 2024 • 0 new comments -
[Regression] ResourceLoader.LoadThreadedRequest(scenePath) stuck at 0.5, infinite loop.
#99128 commented on
Nov 22, 2024 • 0 new comments -
File logging log rotation is broken.
#97066 commented on
Nov 22, 2024 • 0 new comments -
script_editor_cache.cfg stores old version of script filename resulting in "Case mismatch opening requested file" console spam.
#96221 commented on
Nov 22, 2024 • 0 new comments -
[.Net] Assertion failed when inheriting an external `Node` type
#97405 commented on
Nov 22, 2024 • 0 new comments -
"dead_key" button is not correctly converted to label and triggeres twice on second press (QWERTZ keyboard)
#98894 commented on
Nov 22, 2024 • 0 new comments -
Unable to export Android .aab file
#85820 commented on
Nov 22, 2024 • 0 new comments -
PopupMenu does not highlight items on mouse over if a submenu is opened
#70361 commented on
Nov 22, 2024 • 0 new comments -
Opcode: 4 and 5 (please report) errors on scene Timer when changing code while the game is running
#97053 commented on
Nov 22, 2024 • 0 new comments -
Shader editor with invalid code prints many error messages, causing the editor to lag.
#99263 commented on
Nov 21, 2024 • 0 new comments -
Description missing from theme properties on type variations
#94790 commented on
Nov 21, 2024 • 0 new comments -
Reverb "Damp" parameter values don't match description.
#98945 commented on
Nov 21, 2024 • 0 new comments -
Inspector tooltips are blinking
#99287 commented on
Nov 21, 2024 • 0 new comments -
bbcode `color` behaves incorrectly next to a `table`
#80908 commented on
Nov 21, 2024 • 0 new comments -
Context menu empty or corrupted when closing with RMB
#99203 commented on
Nov 21, 2024 • 0 new comments -
Putting a CanvasGroup node inside another CanvasGroup node makes it not visible
#74175 commented on
Nov 21, 2024 • 0 new comments -
[TRACKER] Unit tests to add or improve
#43440 commented on
Nov 21, 2024 • 0 new comments -
Project Settings window's Input map does not update when the InputMap is changed in code.
#25865 commented on
Nov 21, 2024 • 0 new comments -
`await` results in `GDScriptFunctionState` memory leaks
#74449 commented on
Nov 21, 2024 • 0 new comments -
Not all CameraAttributesPhysical or CameraAttributesPractical resource properties emit the 'Changed' signal
#98784 commented on
Nov 21, 2024 • 0 new comments -
Indent dictionaries and arrays in text scene/resource formats
#32124 commented on
Nov 18, 2024 • 0 new comments -
[WIP] Add semi-fixed timestep and physics time stretching for global timescale
#30798 commented on
Nov 18, 2024 • 0 new comments -
`RenderingDevice` cannot release texture resource when window is minimized
#98044 commented on
Nov 23, 2024 • 0 new comments -
FogVolume incorrectly culls nearby faces when looking "inward".
#98947 commented on
Nov 23, 2024 • 0 new comments -
Godot 4.3 Steam version fails to integrate with Blender and Visual studio code and sometimes crashes on Ubuntu Linux 24.04
#95843 commented on
Nov 23, 2024 • 0 new comments -
PhysicalBones do not move with skeleton when simulation is off
#40076 commented on
Nov 23, 2024 • 0 new comments -
GDShader "invalid pragma directive" error on unrecognized pragma should be dropped
#97738 commented on
Nov 22, 2024 • 0 new comments -
Zero child of CanvasLayer (which is a child of Camera2D) may render with wrong transform [Windows, Intel HD 630 or lower]
#58314 commented on
Nov 22, 2024 • 0 new comments -
Project Settings will return null falsely
#92450 commented on
Nov 22, 2024 • 0 new comments -
Manipulating the scene tree gets progressively slower with more nodes added to the tree in the editor.
#83460 commented on
Nov 22, 2024 • 0 new comments -
Different skeletons in an imported scene can't have same bone names
#93758 commented on
Nov 22, 2024 • 0 new comments -
Drag and dropping icons from file explorer don't show up in filesystem if i drag then to file manager they show up in filesystem
#78707 commented on
Nov 22, 2024 • 0 new comments -
Detaching a Script from a Node Produces Neither Warning nor Confirmation of the Action
#80308 commented on
Nov 22, 2024 • 0 new comments -
3D CollisionObject signals do not trigger when mouse is in "captured" mode
#29727 commented on
Nov 22, 2024 • 0 new comments -
Empty type option in Shader Globals editor
#99233 commented on
Nov 22, 2024 • 0 new comments -
CompositorEffect in Mobile renderer throws "Image needs the TEXTURE_USAGE_STORAGE_BIT usage flag"
#96737 commented on
Nov 22, 2024 • 0 new comments -
Animations saved to file still show custom track warning in AnimationPlayer
#83882 commented on
Nov 22, 2024 • 0 new comments -
RemoteTransform resets position of nodes in the editor
#28405 commented on
Nov 22, 2024 • 0 new comments -
Vulkan: Viewport with Transparent Bg and FXAA creates white outlines
#65485 commented on
Nov 22, 2024 • 0 new comments -
[LSP] Scripts doesn't begin with `extends` in the first line shows 'can't find symbols' in the outline
#98164 commented on
Nov 22, 2024 • 0 new comments