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Fix period in first line of 2d mesh tutorial #2117

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merged 1 commit into from
Jan 11, 2019

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clayjohn
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@akien-mga I noticed you accidentally deleted the first period in your proofread pass and so I added it back in and then did a second proofread while I was at it.

From Godot 3.1 onward, support is added for 2D meshes. These are meshes that contain two dimensional geometry (Z can be omitted or ignored) instead of 3D.
You can experiment creating them yourself using ``SurfaceTool`` from code and setting them in a ``Mesh2D`` node.
2D meshes are meshes that contain two dimensional geometry (Z can be omitted or ignored) instead of 3D.
You can experiment creating them yourself using ``SurfaceTool`` from code and displaying them in a ``MeshInstance2D`` node.
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I think what was meant is that the output of SurfaceTool should be saved in a Mesh2D (and then yes displayed in MeshInstance2D).

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Nevermind, Mesh2D doesn't exist... @reduz doesn't know the name of his own classes :P

@akien-mga akien-mga merged commit a9ccac8 into godotengine:master Jan 11, 2019
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Thanks!

@clayjohn clayjohn deleted the 2d_mesh_proof branch January 27, 2019 22:19
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