Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Normalize line endings in multimesh.py #381

Merged
merged 1 commit into from
Nov 15, 2020
Merged

Conversation

rcorre
Copy link
Contributor

@rcorre rcorre commented Nov 15, 2020

multimesh.py was the only python file with CRLF:

io_scene_godot/__init__.py:                                           Python script, ASCII text executable
io_scene_godot/converters/__init__.py:                                Python script, ASCII text executable
io_scene_godot/converters/animation/__init__.py:                      Python script, ASCII text executable
io_scene_godot/converters/animation/action.py:                        Python script, ASCII text executable
io_scene_godot/converters/animation/animation_data.py:                Python script, ASCII text executable
io_scene_godot/converters/animation/constraint_baking.py:             Python script, ASCII text executable
io_scene_godot/converters/animation/serializer.py:                    Python script, ASCII text executable
io_scene_godot/converters/armature.py:                                Python script, ASCII text executable
io_scene_godot/converters/material/__init__.py:                       Python script, ASCII text executable
io_scene_godot/converters/material/material.py:                       Python script, ASCII text executable
io_scene_godot/converters/material/script_shader/__init__.py:         Python script, ASCII text executable
io_scene_godot/converters/material/script_shader/node_converters.py:  Python script, ASCII text executable
io_scene_godot/converters/material/script_shader/node_tree.py:        Python script, ASCII text executable
io_scene_godot/converters/material/script_shader/shader_functions.py: Python script, ASCII text executable
io_scene_godot/converters/material/script_shader/shader_links.py:     Python script, ASCII text executable
io_scene_godot/converters/mesh.py:                                    Python script, ASCII text executable
io_scene_godot/converters/multimesh.py:                               Python script, ASCII text executable, with CRLF line terminators
io_scene_godot/converters/physics.py:                                 Python script, ASCII text executable
io_scene_godot/converters/simple_nodes.py:                            Python script, ASCII text executable
io_scene_godot/converters/utils.py:                                   Python script, ASCII text executable
io_scene_godot/export_godot.py:                                       Python script, ASCII text executable
io_scene_godot/structures.py:                                         Python script, ASCII text executable

multimesh.py was the only python file with CRLF:
```
io_scene_godot/__init__.py:                                           Python script, ASCII text executable
io_scene_godot/converters/__init__.py:                                Python script, ASCII text executable
io_scene_godot/converters/animation/__init__.py:                      Python script, ASCII text executable
io_scene_godot/converters/animation/action.py:                        Python script, ASCII text executable
io_scene_godot/converters/animation/animation_data.py:                Python script, ASCII text executable
io_scene_godot/converters/animation/constraint_baking.py:             Python script, ASCII text executable
io_scene_godot/converters/animation/serializer.py:                    Python script, ASCII text executable
io_scene_godot/converters/armature.py:                                Python script, ASCII text executable
io_scene_godot/converters/material/__init__.py:                       Python script, ASCII text executable
io_scene_godot/converters/material/material.py:                       Python script, ASCII text executable
io_scene_godot/converters/material/script_shader/__init__.py:         Python script, ASCII text executable
io_scene_godot/converters/material/script_shader/node_converters.py:  Python script, ASCII text executable
io_scene_godot/converters/material/script_shader/node_tree.py:        Python script, ASCII text executable
io_scene_godot/converters/material/script_shader/shader_functions.py: Python script, ASCII text executable
io_scene_godot/converters/material/script_shader/shader_links.py:     Python script, ASCII text executable
io_scene_godot/converters/mesh.py:                                    Python script, ASCII text executable
io_scene_godot/converters/multimesh.py:                               Python script, ASCII text executable, with CRLF line terminators
io_scene_godot/converters/physics.py:                                 Python script, ASCII text executable
io_scene_godot/converters/simple_nodes.py:                            Python script, ASCII text executable
io_scene_godot/converters/utils.py:                                   Python script, ASCII text executable
io_scene_godot/export_godot.py:                                       Python script, ASCII text executable
io_scene_godot/structures.py:                                         Python script, ASCII text executable
```
Copy link
Member

@Calinou Calinou left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks!

@Calinou Calinou changed the title Normalize line endings in multimesh.py. Normalize line endings in multimesh.py Nov 15, 2020
@Calinou Calinou merged commit 80816c3 into godotengine:master Nov 15, 2020
@rcorre rcorre deleted the fix_crlf branch November 16, 2020 19:13
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants