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Use UV for image texture with no tex coord input #263

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merged 1 commit into from
Aug 19, 2019

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Jason0214
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Previously when no texture coordinate input for ImageTexture, always
defaults to Blender Generated Coordinates. However, it is not consistent
with Blender's behaviour, which defaults use UV.

Fix #250 and #260

Previously when no texture coordinate input for ImageTexture, always
defaults to Blender Generated Coordinates. However, it is not consistent
with Blender's behaviour, which defaults use UV.
@Jason0214 Jason0214 merged commit 1eb6c32 into godotengine:master Aug 19, 2019
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Palette colors from magicavoxel no import in Godot
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