audio
is a generic Go package designed to define a common interface to analyze
and/or process audio data.
At the heart of the package is the Buffer
interface and its implementations:
FloatBuffer
Float32Buffer
IntBuffer
Decoders, encoders, processors, analyzers and transformers can be written to accept or return these types and share a common interface.
The idea is that audio libraries can define this interface or its
implementations as input and return an audio.Buffer
interface allowing all
audio libraries to be chainable.
The buffer implementations are designed so a buffer can be reused and mutated avoiding allocation penalties.
It is recommended to avoid using Float32Buffer
unless performance is critical.
The major drawback of using float32s is that the Go stdlib was designed to work
with float64 and therefore the access to standard packages is limited.
Examples of how to use this interface is available under the go-audio organization.