Stars
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".
[CVPR 2024] Sparse Global Matching for Video Frame Interpolation with Large Motion
The Devil is in the Edges: Monocular Depth Estimation with Edge-aware Consistency Fusion
StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text
An extensive node suite that enables ComfyUI to process 3D inputs (Mesh & UV Texture, etc) using cutting edge algorithms (3DGS, NeRF, etc.)
An Open Source 3d character and character controller for the Godot game engine
DreamUV - 3D viewport UV editing tools for Blender
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Godot Jolt is a Godot extension that integrates the Jolt physics engine
Blender addon that simplifies access to useful operators and adds missing functionality
Official implementation of "En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data"
A multi-voice TTS system trained with an emphasis on quality
text and image to video generation: CogVideoX (2024) and CogVideo (ICLR 2023)
Official code for the CVPR 2022 (oral) paper "Extracting Triangular 3D Models, Materials, and Lighting From Images".
Instant neural graphics primitives: lightning fast NeRF and more
High Quality Monocular Depth Estimation via Transfer Learning
Implementation of NÜWA, state of the art attention network for text to video synthesis, in Pytorch
GLIDE: a diffusion-based text-conditional image synthesis model
Plenoxels: Radiance Fields without Neural Networks
Retro coding in C/C++ in a 3D template with full low-level control.
PDillis / stylegan3-fun
Forked from NVlabs/stylegan3Modifications of the official PyTorch implementation of StyleGAN3. Let's easily generate images and videos with StyleGAN2/2-ADA/3!
Code for "HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields".
PyTorch implementations for our SIGGRAPH 2021 paper: Editable Free-viewpoint Video Using a Layered Neural Representation.