- Boston Area
- https://glfmn.io
Starred repositories
a fractal noise algorithm most closely related to cellular noise algorithms such as worley noise
A refreshingly simple data-driven game engine built in Rust
Distributed server for social and realtime games and apps.
Universal Scene Description (USD) plugin for JetBrains IDEs (PyCharm, CLion, etc...)
Java/Clojure based conceptual database.
A lisp JIT compiler and interpreter built with cranelift.
Simple library to load Spectral EXR files
Aero is a new modern, experimental, UNIX-like operating system following the monolithic kernel design. Supporting modern PC features such as long mode, 5-level paging, and SMP (multicore), to name β¦
Polyline Rendering for Bevy
Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
Interactive coding tutorials with markdown
Emacs syntax highlighting for the WebGPU Shading Language (WGSL)
Scientific calculator with math syntax that supports user-defined variables and functions, complex numbers, and estimation of derivatives and integrals
Digital character creator and player sheets for the LANCER TTRPG
Immediate-mode, renderer agnostic, lightweight debug drawing API.
Early Implementation of Motion Matching tech
Work in progress prototype for the Chisel Level Editor, for Unity
A cross-platform, OpenGL terminal emulator.
A rust drawing library for high quality data plotting for both WASM and native, statically and realtimely π¦ ππ
An experimental stackless Lua VM implemented in pure Rust
Spotify for the terminal written in Rust π