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Merge pull request servo#50 from pcwalton/round-in-vertex-shader
Un-normalize and round in the vertex shader instead of on the CPU.
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Original file line number | Diff line number | Diff line change |
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@@ -1,3 +1,5 @@ | ||
#version 110 | ||
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attribute vec3 aPosition; | ||
attribute vec4 aColor; | ||
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