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gl-spikes3d

Draws axis spikes compatible with gl-axes3d. This can be useful to illustrate selections or specific points in a point cloud

Example

Try it out here

var shell = require("gl-now")({ clearColor: [0,0,0,0], tickRate: 5 })
var camera = require("game-shell-orbit-camera")(shell)
var mat4 = require("gl-matrix").mat4
var createAxes = require("gl-axes")
var createSpikes = require("gl-spikes")

//Bounds on function to plot
var bounds = [[-1,-1,-1], [1,1,1]]

//camera.lookAt([-15,20,-15], [0,0,0], [0, 1, 0])
camera.lookAt([2, 2, 2], [0,0,0], [0,1,0])

//State variables
var axes, spikes

shell.on("gl-init", function() {
  var gl = shell.gl
  
  axes = createAxes(gl, {
    bounds: bounds,
    tickSpacing: [0.1,0.1,0.1],
    textSize: 0.05
  })

  spikes = createSpikes(gl, {
    bounds: bounds,
    colors: [[1,0,0,1], [0,1,0,1], [0,0,1,1]],
    position: [0,0,0]
  })
})

shell.on("gl-render", function() {
  var gl = shell.gl
  gl.enable(gl.DEPTH_TEST)

  //Compute camera parameters
  var cameraParameters = {
    view: camera.view(),
    projection: mat4.perspective(
        mat4.create(),
        Math.PI/4.0,
        shell.width/shell.height,
        0.1,
        1000.0)
  }


  //Update spike position
  var t = 0.001*Date.now()
  spikes.position = [Math.cos(t), Math.sin(t), Math.cos(2*t+0.1)]

  //Draw objects
  axes.draw(cameraParameters)
  spikes.draw(cameraParameters)
})

Install

npm install gl-spikes

API

var spikes = require('gl-spikes')(gl, options)

Creates a new spike object.

  • gl is a WebGL context
  • options is a list of optional parameters which are passed along

Methods

spikes.draw(camera)

Draws the axis spikes using the given camera coordinates.

  • camera.model is the model matrix for the camera
  • camera.view is the view matrix
  • camera.projection is the projection matrix

spikes.update(options)

Updates the parameters of the axes spikes. options is an object with the following properties:

  • position the position of the spike ball in data coordinates
  • bounds the bounds of the axes object
  • colors an array of 3 length 4 arrays encoding the RGBA colors for the spikes along the x/y/z directions
  • enabled an array of 3 flags which if set turns on or off the spikes
  • drawSides an array of 3 flag which if set turns on or off the projected spikes in each data plane
  • lineWidth an array of 3 numbers giving the thickness of the spikes for each axis

spikes.dispose()

Destroys the spike object and releases all associated resources.

Credits

(c) 2014 Mikola Lysenko. MIT License